Available to hire
I am a passionate 3D Generalist and Technical Artist who thrives on crafting believable worlds through animation, character performance, and efficient pipelines. I love collaborating with artists and engineers to push creative boundaries while optimizing workflows for games and films.
I am always eager to take on new challenges, learn new tools, and contribute to compelling storytelling with technically robust art and animation pipelines.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Spanish; Castilian
Advanced
Work Experience
Technical Animator (Contract) at Emotions Gaming
June 1, 2025 - PresentRigging and implementing characters into Unreal Engine; configure animation blueprints, state machines, and other animation systems; animation linking; upper and lower body animation blending; dynamic additive animation; building layered animation systems for player and enemy interactions and weapon systems.
Technical Animator (Contract) at T’sarE
January 1, 2024 - PresentRigging and animating humanoid and non-humanoid characters with varying rigging needs; produced full animation libraries for various characters including cycles and transitions; all characters and animations created in Maya and implemented into Unreal Engine 5.
Adjunct Professor at College of Lake County
January 1, 2023 - PresentCreated lesson plans, class modules/chapters, and homework projects for 200-level 3D Animation courses involving Cinema 4D, Substance Painter, and Photoshop. Delivered classes on the history of animation, fundamentals, lighting, rendering, proper modeling topology, and animation principles; managed grading, office hours, and class discussions.
Lead Technical Artist and Character Rigging / Animator at DePaul D.O.G.S (Yesterlandia - Indie Game)
December 31, 2023 - September 8, 2025Founding member; coordinated art pipeline and performance; sole 3D artist on a team of 10; collaborated with producers, writers, and concept artists to develop rapid prototypes; modeled, rigged, textured, animated, and implemented game characters; documented design bible for character art, rigging, and animation pipeline; designed a reusable master rig across Maya/Blender/Unreal; used Perforce for source control.
Lead Character Animator / Technical Artist at Freelance
December 31, 2022 - September 8, 2025Rigged and animated a non-humanoid multi-limbed character with complex locomotion for an indie CG live action short; collaborated with producers and pipeline team from concept to compositing.
Modeler / Rigger / Animator at Freelance
December 31, 2021 - September 8, 2025Designed, rigged, skinned, and textured a limbless character specifically for VR motion capture.
Technical Artist at Freelance – Food Chain (Indie Game)
December 31, 2022 - September 8, 2025Handled technical aspects including art direction and visual exploration; developed art assets, shading/lighting systems, with a focus on technical performance. Assets were designed to enable 2D/3D hybrid visuals; developed in Unreal Engine, Maya, and Substance Painter.
Character Animator / Technical Artist at Freelance – Interior Disaster (Animated Short Film)
December 31, 2021 - September 8, 2025Designed, modeled, and animated several non-humanoid characters; 3D visualization, layout, and lighting for scenes; project premiered at the L.A. Student Film Awards and was officially selected and honored at several festivals.
Character Animator at Freelance – Hominade (VR Animated Short Film)
December 31, 2020 - September 8, 2025Animated non-humanoid characters for a DePaul University award-winning VR film featured at Sundance 2020.
Instructor / Counselor at ID Tech Camps
August 31, 2019 - September 8, 2025Led Junior Game Development courses in Maya and Unreal Engine; created lesson plans with other instructors; instructed classes of 5–10 students on game design and asset creation.
IT Security Intern at Heidrick & Struggles Intl
March 31, 2019 - September 8, 2025Worked on the clean-up and restructuring of multiple global Microsoft Active Directory trees and forests.
Technical Animator (Contract) at Emotions Gaming
June 1, 2025 - PresentRigging and implementing characters into Unreal Engine; configure animation blueprints, state machines, and animation systems, including animation linking, upper and lower body animation blending, and dynamic additive animation. Built layered animation systems for player and enemy interactions and weapon systems.
Technical Animator (Contract) at T’sarE
January 1, 2024 - PresentRigging and animating humanoid and non-humanoid characters; created full animation libraries for various characters, including cycles and transitions; all animations created in Maya and implemented into Unreal Engine 5.
Adjunct Professor at College of Lake County
January 1, 2023 - PresentCreated lesson plans, class modules/chapters, and homework projects for 200 level 3D Animation courses involving Cinema 4D, Substance Painter, and Photoshop. Delivered classes instructing students on topics such as the history of animation, the fundamentals of 3D animation and modeling, lighting, and rendering, proper modeling topology and animation principals. Managing several administrative duties including grading coursework, facilitating office hours, and managing class time work and discussions.
Lead Technical Artist and Character Rigging / Animator at DePaul D.O.G.S (Yesterlandia – Indie Game)
January 1, 2023 - October 12, 2025Founding member of DePaul Original Games Studios; designed art/tech pipeline for technical and artistic performance; led a 10-member team; collaborated with producers and faculty to prototype visuals; later modeled/sculpted, rigged, textured, animated, and implemented several game characters; developed and documented the LinkedIn/Artstation portfolio design bible for character art, rigging and animation pipeline; created a reusable master rig across Maya, Blender, Unreal and used Perforce for source control.
Lead Character Animator / Technical Animator at Freelance – Chicago, IL
December 31, 2022 - October 12, 2025Rigged and animated a non-humanoid multi-limbed character with complex locomotion for an indie CG live action short film; collaborated with producers and pipeline team from concept to compositing.
Modeler / Rigger / Animator at Freelance – Chicago, IL
December 31, 2021 - October 12, 2025Designed, rigged, skinned, and textured a limbless character specifically for VR motion capture.
Technical Artist – Freelance at Food Chain – Indie Game
January 1, 2022 - PresentHandled technical art direction and visual exploration; developed art assets, shading/lighting systems with emphasis on technical performance; supported 2D/3D hybrid visuals using Unreal Engine, Maya, and Substance Painter.
Character Animator/Technical Artist – Freelance at Interior Disaster – Animated Short Film
December 31, 2021 - October 12, 2025Designed, modeled, and animated several non-humanoid characters; contributed to 3D visualization, layout, and lighting for scenes; project premiered at the LA Student Film Awards and earned festival recognition.
Character Animator – Freelance at Hominade – VR Animated Short Film
December 31, 2020 - October 12, 2025Animated non-humanoid characters for an award-winning student VR film featured in the 2020 Sundance Film Festival.
Instructor / Counselor at ID Tech Camps
August 31, 2019 - October 12, 2025Led Junior Game Development courses in Maya and Unreal Engine; coordinated and created lesson plans with other instructors; instructed classes of 5–10 students on a variety of subjects related to game design and asset creation.
IT Security Intern at Heidrick & Struggles Intl
March 31, 2019 - October 12, 2025Worked on the clean-up and restructuring of multiple global Microsoft Active Directory trees and forests.
Education
Masters of Fine Arts at DePaul Univeristy
August 1, 2021 - June 10, 2023Technical Art and Animation Focus
Bachelor of Arts at DePaul Univeristy
August 1, 2017 - June 10, 20213D Animation and Digital Media Focus
MA – Technical Art and Animation at DePaul University
January 1, 2021 - January 1, 2023BFA - 3D Animation and Digital Media at DePaul University
January 1, 2017 - January 1, 2021Master of Arts (MA) – Technical Art and Animation at DePaul University
January 1, 2021 - January 1, 2023Bachelor of Fine Arts (BFA) - 3D Animation and Digital Media at DePaul University
January 1, 2017 - January 1, 2021Qualifications
PMBOK
January 11, 2030 - September 8, 2025PMBOK
January 11, 2030 - October 12, 2025Industry Experience
Computers & Electronics, Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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