Robert I. Brumfield

Available to hire

I am a passionate 3D Generalist and Technical Artist who thrives on crafting believable worlds through animation, character performance, and efficient pipelines.

About

I am a passionate 3D Generalist and Technical Artist who thrives on crafting believable worlds through animation, character performance, and efficient pipelines. I love collaborating with artists and engineers to push creative boundaries while optimizing workflows for games and films.

I am always eager to take on new challenges, learn new tools, and contribute to compelling storytelling with technically robust art and animation pipelines.

  • 7 years' experience
  • Joined May 2025

Industry experience

  • Computers & Electronics
  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education
  • Professional Services

Work experience· 22 roles

Technical Animator (Contract) · Emotions GamingJun 2025 – Present · 1 yr 6 mos

Rigging and implementing characters into Unreal Engine; configure animation blueprints, state machines, and animation systems, including animation linking, upper and lower body animation blending, and dynamic additive animation. Built layered animation systems for player and enemy interactions and weapon systems.

Technical Animator (Contract) · Emotions GamingJun 2025 – Present · 1 yr 6 mos

Rigging and implementing characters into Unreal Engine; configure animation blueprints, state machines, and other animation systems; animation linking; upper and lower body animation blending; dynamic additive animation; building layered animation systems for player and enemy interactions and weapon systems.

Technical Animator (Contract) · T’sarEJan 2024 – Present · 2 yrs 11 mos

Rigging and animating humanoid and non-humanoid characters; created full animation libraries for various characters, including cycles and transitions; all animations created in Maya and implemented into Unreal Engine 5.

Technical Animator (Contract) · T’sarEJan 2024 – Present · 2 yrs 11 mos
Lead Technical Artist and Character Rigging / Animator · DePaul D.O.G.S (Yesterlandia - Indie Game)Dec 2023 – Sep 2025 · 1 yr 10 mos
Lead Technical Artist and Character Rigging / Animator · DePaul D.O.G.S (Yesterlandia – Indie Game)Jan 2023 – Oct 2025 · 2 yrs 10 mos
Adjunct Professor · College of Lake CountyJan 2023 – Present · 3 yrs 11 mos
Adjunct Professor · College of Lake CountyJan 2023 – Present · 3 yrs 11 mos

Education· 6

Masters of Fine Arts · DePaul Univeristy2021 – 2023

Technical Art and Animation Focus

Bachelor of Arts · DePaul Univeristy2017 – 2021

3D Animation and Digital Media Focus

MA – Technical Art and Animation · DePaul University2021 – 2023
BFA - 3D Animation and Digital Media · DePaul University2017 – 2021

Certifications and awards

PMBOK2030 – 2025
PMBOK2030 – 2025

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