RAZAFINDRAKO TONIRINA (R.YASHIN)
I’m RA ZAFINDRAKO Tonirina (R.Yashin), a 3D Character Artist and 3D Generalist specializing in stylized, semi-realistic characters for real-time production.
About
I’m RA ZAFINDRAKO Tonirina (R.Yashin), a 3D Character Artist and 3D Generalist specializing in stylized, semi-realistic characters for real-time production. I blend character modeling, digital sculpting, retopology, UVs, and PBR texturing with Unreal Engine integration to deliver optimized, animation-friendly assets for games.
I also bring strong production experience across the full 3D pipeline—lighting and rendering, hair/groom work, asset optimization, and environment/prop modeling. Fluent in Malagasy/French-English and experienced with real-time asset production, I enjoy creating consistent, high-quality game-ready characters, creatures, and environments that meet project requirements.
- 6 years' experience
- Joined November 2026
Skills· 11
Languages
- FrenchAdvanced
- EnglishIntermediate
- MalagasyAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 6 roles
Produced real-time compatible 3D product visualizations and advertising renders, including materials, lighting, composition, and final rendering. Created presentation-ready visuals aligned with client references and product requirements. Worked across the 3D pipeline from modeling and texturing to lighting and final rendering, while maintaining asset quality and visual consistency.
Led 3D generalist and character art production for stylized, game-ready characters, creatures, and environments. Delivered full character/asset pipeline work including modeling, sculpting, texturing, retopology, UVs, baking, and PBR texturing, ensuring assets were optimized and animation-friendly for Unreal Engine integration. Contributed to lighting, rendering, and final presentation/visuals (materials, composition, and final renders), based on client references and product requirements. Supported visual consistency and quality across the 3D pipeline by working across modeling, UV/material workflows, lighting, and rendering.
Created product visualization renders and presentation-ready visuals based on client references and product requirements. Built high-quality 3D product models and textures for commercial and advertising projects, including materials, lighting, composition, and final rendering.
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