Available to hire
Hi, I’m Rodney Torres, a game developer based in Miami, FL. I specialize in designing and building enemy behavior, gameplay systems, and fun experiences using Unreal Engine 5 and Unity.
I’ve led small teams, designed/implemented boss fights, and created many enemy behavior systems. I continue to improve my skills as a game developer every day and I’m very passionate about creating fun games.
Skills
Experience Level
Work Experience
Game Developer at Gravekeeper
December 1, 2025 - PresentFirst Person Action Game developed in Unreal Engine 5. Owned the game design, collaborated to improve gameplay design, managed enemy functionality and behavior, and organized weekly development meetings.
Game Developer at Fallen Fate
August 1, 2025 - April 1, 2026Top-Down Action Story Game developed in Unity. Led a team of 4 programmers to implement boss mechanics, integrated multiple PRs, and helped refine level design with the team.
Game Developer at Warrior
September 1, 2025 - December 1, 2025Third-Person Action Game built in Unreal Engine 5. Designed complex game systems using C++ and the GAS system, created a player character with four abilities and light/heavy combo attacks, and built multiple enemy archetypes with advanced AI; implemented a wave-based game structure.
Game Developer at CyberDragon
August 1, 2024 - August 1, 2025Top-Down Action Game developed in Unity. Owned the game design, produced a prototype and presented it to industry leads for capstone project selection, and designed several bosses with their mechanics.
Education
AS Degree in Game Development and Design at Miami Dade College
August 1, 2024 - August 1, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
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