Hi, I’m Rodney Torres, a game developer based in Miami, FL. I specialize in designing and building enemy behavior, gameplay systems, and fun experiences using Unreal Engine 5 and Unity. I’ve led small teams, designed/implemented boss fights, and created many enemy behavior systems. I continue to improve my skills as a game developer every day and I'm very passionate about creating fun games.

Rodney Torres

Hi, I’m Rodney Torres, a game developer based in Miami, FL. I specialize in designing and building enemy behavior, gameplay systems, and fun experiences using Unreal Engine 5 and Unity. I’ve led small teams, designed/implemented boss fights, and created many enemy behavior systems. I continue to improve my skills as a game developer every day and I'm very passionate about creating fun games.

Available to hire

Hi, I’m Rodney Torres, a game developer based in Miami, FL. I specialize in designing and building enemy behavior, gameplay systems, and fun experiences using Unreal Engine 5 and Unity.

I’ve led small teams, designed/implemented boss fights, and created many enemy behavior systems. I continue to improve my skills as a game developer every day and I’m very passionate about creating fun games.

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Experience Level

Expert
Expert
Intermediate
Intermediate

Work Experience

Game Developer at Gravekeeper
December 1, 2025 - Present
First Person Action Game developed in Unreal Engine 5. Owned the game design, collaborated to improve gameplay design, managed enemy functionality and behavior, and organized weekly development meetings.
Game Developer at Fallen Fate
August 1, 2025 - April 1, 2026
Top-Down Action Story Game developed in Unity. Led a team of 4 programmers to implement boss mechanics, integrated multiple PRs, and helped refine level design with the team.
Game Developer at Warrior
September 1, 2025 - December 1, 2025
Third-Person Action Game built in Unreal Engine 5. Designed complex game systems using C++ and the GAS system, created a player character with four abilities and light/heavy combo attacks, and built multiple enemy archetypes with advanced AI; implemented a wave-based game structure.
Game Developer at CyberDragon
August 1, 2024 - August 1, 2025
Top-Down Action Game developed in Unity. Owned the game design, produced a prototype and presented it to industry leads for capstone project selection, and designed several bosses with their mechanics.

Education

AS Degree in Game Development and Design at Miami Dade College
August 1, 2024 - August 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Intermediate
Intermediate