I am a passionate and hardworking Technical Designer with experience working in both the AAA and the simulation industry. Originally from Puerto Rico, where I studied Electrical Engineering for three years; I moved to Orlando, Florida to study Game Design at the University of Central Florida. During this time, I received my Bachelors in Digital Media with a specialty in Game Design. Afterward, I worked for a STEM research lab, where I spearheaded multiple projects, culminating in a location-based mobile game which was installed in the Orlando Science Center. Afterward, I worked on my Masters in Interactive Entertainment at the Florida Interactive Entertainment Academy (FIEA) and graduated with a specialty in Technical Design. During this time, I completed an internship at Electronic Arts, which continued as a contract. My major contributions included writing a plethora of automation scripts in Python, staging background characters during cinematics and designing and creating new fireworks displays for new stadiums in the Madden 19 game. After my time at EA, I was hired at Shadow Health, where I used my skills as a Technical Designer to create new products for the virtual nursing education suite. After some time, I decided to dive back into the world of video games and moved to Dublin, Ireland to work at Vela Games on their Evercore Heroes project and then again moved to Guildford, England to work at DPS Games on Steel Hunters. In both cases, I was able to quickly adapt to the new projects and not only add my own input to the games but also create various tools to help rapidly develop new content but also create cohesive mechanics for the games, such as homogenizing Objectives in Evercore Heroes or creating a base character template for Steel Hunters. During the rework of Evercore Heroes to Evercore Heroes: Ascension, I was made the product lead for the flow team, designing the gameplay and implementation of the gameplay loop and Objectives.
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