I’m a senior 3D character animator with 15+ years of experience creating cinematic and real-time character performances for feature films, TV series, games, and commercials. I specialize in both traditional keyframe animation and motion-capture cleanup/polish, including biped and quadruped animation for walk cycles, runs, acting, cutscenes, and gameplay sequences.
I’ve also led and supervised animation teams, focusing on consistent, high-quality character performance from shot to shot—whether working on VR/XR productions, YouTube animation series, or brand campaigns. I’m comfortable in modern pipelines using Blender, Autodesk Maya, Unreal Engine, Toon Boom, and common post tools, and I enjoy collaborating with multidisciplinary teams to deliver reliable results on schedule.
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