I’m a senior 3D character animator with 15+ years of experience creating cinematic and real-time character performances for feature films, TV series, games, and commercials. I specialize in both traditional keyframe animation and motion-capture cleanup/polish, including biped and quadruped animation for walk cycles, runs, acting, cutscenes, and gameplay sequences. I’ve also led and supervised animation teams, focusing on consistent, high-quality character performance from shot to shot—whether working on VR/XR productions, YouTube animation series, or brand campaigns. I’m comfortable in modern pipelines using Blender, Autodesk Maya, Unreal Engine, Toon Boom, and common post tools, and I enjoy collaborating with multidisciplinary teams to deliver reliable results on schedule.…

Rogério Souza Britto

I’m a senior 3D character animator with 15+ years of experience creating cinematic and real-time character performances for feature films, TV series, games, and commercials. I specialize in both traditional keyframe animation and motion-capture cleanup/polish, including biped and quadruped animation for walk cycles, runs, acting, cutscenes, and gameplay sequences. I’ve also led and supervised animation teams, focusing on consistent, high-quality character performance from shot to shot—whether working on VR/XR productions, YouTube animation series, or brand campaigns. I’m comfortable in modern pipelines using Blender, Autodesk Maya, Unreal Engine, Toon Boom, and common post tools, and I enjoy collaborating with multidisciplinary teams to deliver reliable results on schedule.…

Available to hire

I’m a senior 3D character animator with 15+ years of experience creating cinematic and real-time character performances for feature films, TV series, games, and commercials. I specialize in both traditional keyframe animation and motion-capture cleanup/polish, including biped and quadruped animation for walk cycles, runs, acting, cutscenes, and gameplay sequences.

I’ve also led and supervised animation teams, focusing on consistent, high-quality character performance from shot to shot—whether working on VR/XR productions, YouTube animation series, or brand campaigns. I’m comfortable in modern pipelines using Blender, Autodesk Maya, Unreal Engine, Toon Boom, and common post tools, and I enjoy collaborating with multidisciplinary teams to deliver reliable results on schedule.

See more

Language

English
Intermediate
Portuguese
Fluent

Work Experience

Supervisor Animator at Hype Studio – Tom Talks (YouTube Series)
June 1, 2025 - December 31, 2025
Supervised character animation for a cartoon YouTube series (“Tom and Talks”). Led an animation team, ensured visual consistency across episodes, and maintained the quality of character performances while aligning animation to production standards.
Supervisor Animator / 3D Animator at Light On (Short Film)
January 1, 2025 - April 30, 2025
Co-supervised and animated for the short film directed by Naomi Costa. Contributed to character performances and 3D animation production within a collaborative film workflow.
Lead/Animator 3D at Lightfarm Studios
January 1, 2025 - October 3, 2025
Lead/3D animation for film and game assets, supervising animation pipelines.
Layouter / 3D Animator at Arvore Immersive Experience
October 1, 2024 - April 30, 2026
Worked on game and cinematic animation for VR/XR productions, including “The Boys: Trigger Warning”. Delivered walk cycles, runs, acting, cutscenes, and gameplay-related sequences using mocap and traditional 3D animation approaches. Supported layout and animation tasks to fit real-time and cinematic requirements.
Layouter/Animator 3D at Arvore Immerse
October 1, 2024 - Present
3D layout and animation for games and cutscenes, using Mocap or traditional animation.
Layouter/Animator 3D at Rokit Gaming Studio
January 1, 2024 - October 3, 2025
3D layout and animation for games, walks, runs, and cinematics.
Layouter / 3D Animator at Rokit Gaming Studio
July 1, 2023 - January 31, 2024
Animated biped and quadruped characters for games, including walk, run, jump, and acting cycles. Supported layout and cinematic/game-sequence preparation, working with character performance requirements for interactive contexts.
Lead / 3D Animator at Lightfarm Studios
December 1, 2021 - January 31, 2025
Lead animator across multiple projects including “Flamingo” (animated short), “Steamboat Willie” (animated short), the Novartis campaign “The Unseen Stories of CSU”, and commercials for Magalu/Nova Lu/Burger King Lu. Used mocap and traditional 3D animation for cinematic and real-time Unreal Engine advertising/production needs, handling character performance, polish, and shot delivery.
Animator 3D at Animgrad Studio
July 1, 2021 - October 3, 2025
Character animation for 3D assets and sequences.
Remote 3D Animator at Animagrad Studio (Ukraine)
March 1, 2021 - July 31, 2021
Provided character animation for the feature film “Mavka: The Forest Song” as a remote animator. Also previously contributed remotely on “The Stolen Princess” (2018).
Animator 3D at Mono Studio Animation
March 10, 2019 - October 3, 2025
3D animation and layout work for features and campaigns.
Animator 3D e 2D, Rigger at IGS - Gaming Solution
October 15, 2016 - October 3, 2025
Animation and rigging for 3D/2D assets and gameplay elements.
3D Animator at Mono Studio Animation
October 1, 2016 - March 31, 2019
Animated characters for TV series including “Mundo Ripilica”, “Diário de Pilar”, and “Glitter Models”. Supported episode production through character animation delivery in an animation pipeline.
Animator 3D Remoto at Wizart Animation
April 1, 2016 - October 3, 2025
Remote 3D animation work for feature/TV projects.
Remote 3D Animator at Wizart Animation (Russia)
October 1, 2015 - April 30, 2016
Animated characters and props for feature films including “Sheep and Wolves” and “Snow Queen 3” as a remote 3D animator, supporting cinematic animation production needs.
Animator 3D Remoto at Hype.CG
July 22, 2015 - October 3, 2025
Remote 3D animation for various projects.
Remote 3D Animator at Hype CG Studio
March 1, 2015 - July 31, 2015
Contributed character animation for “Dino Aventuras” Seasons 1 and 2 as a remote animator.
Workshop Participant at Sesc -SP
November 1, 2013 - October 3, 2025
Workshop: create character with Blender 3D.
3D & 2D Animator / Rigger at IGS – Gaming Solution
July 1, 2013 - October 31, 2016
Delivered character animation and rigging for gaming projects, supporting both animation performance and rigging needs across production requirements.
Supervisor CG at Lightstarstudios
May 1, 2013 - October 3, 2025
Supervision of computer graphics pipelines and workflows.
Teacher at Artacademia
September 1, 2012 - October 3, 2025
Basic course on Autodesk Maya for character production.
Compositing at Lightstarstudios
November 1, 2009 - October 3, 2025
Compositing scenes and 3D/2D animation integration.
CG Supervisor / Compositor at Lightstar Studios
August 1, 2008 - May 31, 2013
Supervised CG team (Aug 2012 – May 2013) and created layout and compositing for Part 2 and Part 3 of the feature film “Uma História de Amor e Fúria”. Also worked on “Doggy Day School” and “SOS Fada Manu”.
Generalist 3D at Batpro
August 1, 2008 - October 3, 2025
Generalist 3D tasks across projects.
Supervisor Admin at Cushman & Wakefield
December 31, 2007 - October 3, 2025
Administrative supervision and related tasks.
3D Generalist at Batpro
October 1, 2007 - August 31, 2008
Performed general 3D work including modeling, animation, and rendering.
Trainee at Sabroe S/A
December 31, 1997 - October 3, 2025
Trainee with exposure to project workflows.

Education

Technology Web Developer at Uninove
January 11, 2002 - October 4, 2004
Technology – Web Development (specialization) at Uninove University
January 11, 2030 - September 11, 2026
Character Creation with Blender 3D (workshop) at SESC - SP
November 1, 2013 - November 30, 2013
Character Production (course) at Artacademia
November 1, 2009 - September 30, 2012

Qualifications

AnimSquad (course)
January 11, 2030 - September 11, 2026
Blue School (course)
January 11, 2030 - September 11, 2026
Lupin School (course)
October 11, 2023 - September 11, 2023
Den Animation (course)
January 11, 2030 - September 11, 2026
Academia de Animação e Artes Digitais (course)
January 11, 2030 - September 11, 2026
Cadritech (course)
January 11, 2004 - March 11, 2004
Eng DPT Multimídia Workshop (course/workshop)
January 11, 2030 - September 11, 2026
Instructor – Autodesk Maya (character production instruction)
November 1, 2013 - September 11, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Other