I am an Unreal Engine Game Developer with hands-on experience building multiplayer shooters, open-world systems, and gameplay mechanics using both C++ and Blueprints. Over the past few years, I’ve worked on projects like Infinito Battlegrounds (multiplayer mobile shooter published on Play Store with 100K+ pre-registrations) and Universe of Trials, gaining expertise across the full development cycle - from prototyping to publishing.
My strengths include:
Unreal Engine 5 (Blueprints + C++)
Gameplay systems (weapons, combat, abilities, UI, input systems)
Multiplayer & network replication
Performance optimization for PC & mobile (profiling, reducing tick, LODs, scalable settings)
VR/AR basics for interactive experiences
I’m passionate about designing smooth, optimized, and scalable gameplay experiences that run well across platforms. My goal is to keep learning and contribute to creating games that players truly enjoy.
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