I am an Unreal Engine Game Developer with hands-on experience building multiplayer shooters, open-world systems, and gameplay mechanics using both C++ and Blueprints. Over the past few years, I’ve worked on projects like Infinito Battlegrounds (multiplayer mobile shooter published on Play Store with 100K+ pre-registrations) and Universe of Trials, gaining expertise across the full development cycle - from prototyping to publishing. My strengths include: Unreal Engine 5 (Blueprints + C++) Gameplay systems (weapons, combat, abilities, UI, input systems) Multiplayer & network replication Performance optimization for PC & mobile (profiling, reducing tick, LODs, scalable settings) VR/AR basics for interactive experiences I’m passionate about designing smooth, optimized, and scalable gameplay experiences that run well across platforms. My goal is to keep learning and contribute to creating games that players truly enjoy.

Rohit Patidar

I am an Unreal Engine Game Developer with hands-on experience building multiplayer shooters, open-world systems, and gameplay mechanics using both C++ and Blueprints. Over the past few years, I’ve worked on projects like Infinito Battlegrounds (multiplayer mobile shooter published on Play Store with 100K+ pre-registrations) and Universe of Trials, gaining expertise across the full development cycle - from prototyping to publishing. My strengths include: Unreal Engine 5 (Blueprints + C++) Gameplay systems (weapons, combat, abilities, UI, input systems) Multiplayer & network replication Performance optimization for PC & mobile (profiling, reducing tick, LODs, scalable settings) VR/AR basics for interactive experiences I’m passionate about designing smooth, optimized, and scalable gameplay experiences that run well across platforms. My goal is to keep learning and contribute to creating games that players truly enjoy.

Available to hire

I am an Unreal Engine Game Developer with hands-on experience building multiplayer shooters, open-world systems, and gameplay mechanics using both C++ and Blueprints. Over the past few years, I’ve worked on projects like Infinito Battlegrounds (multiplayer mobile shooter published on Play Store with 100K+ pre-registrations) and Universe of Trials, gaining expertise across the full development cycle - from prototyping to publishing.

My strengths include:

Unreal Engine 5 (Blueprints + C++)

Gameplay systems (weapons, combat, abilities, UI, input systems)

Multiplayer & network replication

Performance optimization for PC & mobile (profiling, reducing tick, LODs, scalable settings)

VR/AR basics for interactive experiences

I’m passionate about designing smooth, optimized, and scalable gameplay experiences that run well across platforms. My goal is to keep learning and contribute to creating games that players truly enjoy.

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Experience Level

Expert

Language

English
Fluent
Hindi
Fluent

Work Experience

Unreal Developer at Carina Softlabs
October 16, 2024 - Present

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Gaming, Software & Internet

Experience Level

Expert

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