Available to hire
Software development engineer with 9 years in the field, including 7 years in the video game industry. I’ve worked on mobile, PC, and console projects from ideation to release, led teams of up to 5 people, and mentored junior talent. As the founder of Glowing Star Studio, I’ve collaborated with worldwide studios of different scales to help bring their creative visions to life. I’m now seeking novel projects to contribute to.
As the founder of Glowin Star Studio, I’ve collaborated with worldwide studios of different scales to help bring their creative visions to life. I’m now seeking novel projects to contribute to.
Skills
Language
English
Fluent
French
Fluent
Japanese
Advanced
Work Experience
Lead Game Developer and Designer at Glowin Star Studio
March 1, 2019 - PresentDesigned and developed ~15 hyper-casual and hybrid-casual games for iOS and Android using Unity 3D. Built and launched the Launch Ops team to transform prototypes into polished releases; evaluated Unity plugins to improve workflows and project quality. Created and maintained Notion-based documentation and managed full project lifecycles from concept to post-release support.
Game Developer and Designer at Homa Games
August 1, 2021 - March 1, 2022Collaborated on multiple titles, built tooling to streamline production, and mentored junior developers and designers; participated in cross-team reviews and QA.
Founder & CEO at Smoothy Labs
July 1, 2022 - PresentFounded Smoothy Labs and led end-to-end projects, focusing on turning high-potential prototypes into polished releases; built a remote, cross-functional team and optimized development processes.
Game Developer and Designer at Honikou Games
March 1, 2019 - July 1, 2021Designed and developed ~20 hyper-casual games for iOS and Android using Unity 3D. Developed Warchief (PC) and Kraken Odyssey (Switch). Lead small teams of 2 to 3 people. Managed project's communication with major mobile publishers (Voodoo and Homa Games).
Education
Master’s Degree in Computer Science and Modeling (Diplôme d’ingénieur) at Institut Supérieur d'Informatique et de leurs Applications
January 1, 2013 - January 1, 2016French equivalent to a Master's Degree in Software Engineering.
Received instruction in programming, high-level mathematics, and team and project management, among other subjects.
Participated in three school projects:
- Developed a game on XNA utilizing a Kinect, enabling players to control the game by moving their arms to fire projectiles and defeat enemy spiders.
- Created a space-shooter game in Unity/C# involving various key figures from our school.
- Designed a multilingual dictionary application for French and American deaf individuals using HTML5, Javascript, Cordova, AngularJS, Ionic, and SQLite.
Completed two internships:
- Collaborated with Umix Studios on Pro Basketball Manager 2016, working with C#/WPF in Lyon, France.
- Contributed to Honikou Games, participating in the development of two casual mobile games on Unity in Marseille, France.
University Diploma of Technology in Computer Science (DUT) at Logo de Université Clermont Auvergne Université Clermont Auvergne
September 1, 2011 - September 1, 2013A two-year higher diploma course in Computing.
Received teaching on a diverse array of programming languages, including Assembly, C, C++, C#, and Java, along with hands-on experience in OS platform usage, among other subjects.
Engaged in a school project that utilized a WPF interface and Google Map API to incorporate pinpoints on a map, subsequently followed by a flying Hexakopter.
Completed an internship at the French financial institution Crédit Agricole Centre France, where I created an application designed to automate the computation of crucial values from received data, subsequently generating statistical reports used in meetings and with partners.
Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Skills
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