Software development engineer with 9 years in the field, including 7 years in the video game industry. I've worked on mobile, PC, and console projects from ideation to release, led teams of up to 5 people, and mentored junior talent. As the founder of Glowing Star Studio, I've collaborated with worldwide studios of different scales to help bring their creative visions to life. I'm now seeking novel projects to contribute to. As the founder of Glowin Star Studio, I’ve collaborated with worldwide studios of different scales to help bring their creative visions to life. I’m now seeking novel projects to contribute to.

Romain Barthomeuf

Software development engineer with 9 years in the field, including 7 years in the video game industry. I've worked on mobile, PC, and console projects from ideation to release, led teams of up to 5 people, and mentored junior talent. As the founder of Glowing Star Studio, I've collaborated with worldwide studios of different scales to help bring their creative visions to life. I'm now seeking novel projects to contribute to. As the founder of Glowin Star Studio, I’ve collaborated with worldwide studios of different scales to help bring their creative visions to life. I’m now seeking novel projects to contribute to.

Available to hire

Software development engineer with 9 years in the field, including 7 years in the video game industry. I’ve worked on mobile, PC, and console projects from ideation to release, led teams of up to 5 people, and mentored junior talent. As the founder of Glowing Star Studio, I’ve collaborated with worldwide studios of different scales to help bring their creative visions to life. I’m now seeking novel projects to contribute to.

As the founder of Glowin Star Studio, I’ve collaborated with worldwide studios of different scales to help bring their creative visions to life. I’m now seeking novel projects to contribute to.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
French
Fluent
Japanese
Advanced

Work Experience

Lead Game Developer and Designer at Glowin Star Studio
March 1, 2019 - Present
Designed and developed ~15 hyper-casual and hybrid-casual games for iOS and Android using Unity 3D. Built and launched the Launch Ops team to transform prototypes into polished releases; evaluated Unity plugins to improve workflows and project quality. Created and maintained Notion-based documentation and managed full project lifecycles from concept to post-release support.
Game Developer and Designer at Homa Games
August 1, 2021 - March 1, 2022
Collaborated on multiple titles, built tooling to streamline production, and mentored junior developers and designers; participated in cross-team reviews and QA.
Founder & CEO at Smoothy Labs
July 1, 2022 - Present
Founded Smoothy Labs and led end-to-end projects, focusing on turning high-potential prototypes into polished releases; built a remote, cross-functional team and optimized development processes.
Game Developer and Designer at Honikou Games
March 1, 2019 - July 1, 2021
Designed and developed ~20 hyper-casual games for iOS and Android using Unity 3D. Developed Warchief (PC) and Kraken Odyssey (Switch). Lead small teams of 2 to 3 people. Managed project's communication with major mobile publishers (Voodoo and Homa Games).

Education

Master’s Degree in Computer Science and Modeling (Diplôme d’ingénieur) at Institut Supérieur d'Informatique et de leurs Applications
January 1, 2013 - January 1, 2016
French equivalent to a Master's Degree in Software Engineering. Received instruction in programming, high-level mathematics, and team and project management, among other subjects. Participated in three school projects: - Developed a game on XNA utilizing a Kinect, enabling players to control the game by moving their arms to fire projectiles and defeat enemy spiders. - Created a space-shooter game in Unity/C# involving various key figures from our school. - Designed a multilingual dictionary application for French and American deaf individuals using HTML5, Javascript, Cordova, AngularJS, Ionic, and SQLite. Completed two internships: - Collaborated with Umix Studios on Pro Basketball Manager 2016, working with C#/WPF in Lyon, France. - Contributed to Honikou Games, participating in the development of two casual mobile games on Unity in Marseille, France.
University Diploma of Technology in Computer Science (DUT) at Logo de Université Clermont Auvergne Université Clermont Auvergne
September 1, 2011 - September 1, 2013
A two-year higher diploma course in Computing. Received teaching on a diverse array of programming languages, including Assembly, C, C++, C#, and Java, along with hands-on experience in OS platform usage, among other subjects. Engaged in a school project that utilized a WPF interface and Google Map API to incorporate pinpoints on a map, subsequently followed by a flying Hexakopter. Completed an internship at the French financial institution Crédit Agricole Centre France, where I created an application designed to automate the computation of crucial values from received data, subsequently generating statistical reports used in meetings and with partners.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education