Next availability:
May 10, 2026
I’m Romaz Riaz, a Senior Unity Game Developer with 5+ years of experience shipping mobile and PC games across hyper-casual, idle, arcade, puzzle, RPG, survival, and auto battler genres. I enjoy leading teams, rapid prototyping, and delivering clean, scalable code that fuels engaging gameplay.\n\nCurrently I contribute to a Steam title and collaborate with publishers like Lion Studio, Rollic, Supersonic, and BoomBit. I thrive on performance optimization, SDK integration, and mentoring engineers to turn ideas into polished experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
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Expert
Expert
Language
English
Fluent
Urdu
Fluent
Work Experience
Game Developer (Contract/Remote) at Alphane
November 1, 2024 - May 1, 2026Developed an auto battler game for Steam using Unity, contributing to core gameplay systems, combat mechanics, and progression design. Collaborated remotely with a distributed team, managed workflows through Git, Notion, and regular syncs. Implemented complex UI modules, AI behavior systems, and balancing frameworks for competitive gameplay. Optimized game performance for PC platform, ensuring smooth frame rates and responsive controls.
Senior Game Developer & Team Lead at Sablo Studio
January 1, 2022 - November 1, 2024Led a team of 4 developers, overseeing project delivery timelines, code reviews, and quality standards. Specialized in Hyper-casual, Idle Arcade, Casual, and Puzzle genres, shipping multiple innovative titles. Collaborated with Lion Studio as a publishing partner and spearheaded in-house game development initiatives. Integrated and optimized SDKs (ByteBrew, Firebase) for analytics, ad mediation, and player tracking. Mentored junior developers and streamlined team workflows, improving iteration speed and code quality.
Junior Game Developer at Arcadian Lab
January 1, 2020 - January 1, 2022Played a key role in developing Airport 3D, a top-charting game on both the Apple App Store and Google Play Store. Collaborated with publishers including Rollic, Supersonic, Coda, and BoomBit to deliver successful commercial titles. Built a strong foundation in rapid prototyping, gameplay iteration, performance optimization, and user experience design. Resolved complex technical challenges across rendering, physics, and input systems.
Education
Bachelor of Software Engineering at University of Management & Technology, Lahore
January 1, 2017 - January 1, 2021Bachelor of Software Engineering at University of Management & Technology, Lahore
January 1, 2017 - January 1, 2021Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
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Expert
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