Available to hire
Hi, I’m Ronald I Ayasin. I’m a 3D modeler with expertise in creating detailed and optimized digital assets in a cartoon or semi-realistic style for various applications.
I have 5+ years of experience across game development and animation production—covering modeling, UV unwrapping, texture/skin work, shader creation, lighting setup, simple animation, and more. Currently, I’m working on multiple freelance projects designing 3D assets specifically for 3D printing.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Intermediate
Indonesian
Fluent
Work Experience
3D Modeler at Authentic Remixes
February 1, 2020 - February 1, 2026Worked on enhancing character and environment assets for various projects, such as Maple Haven and Kidbash Super Legend game on Steam. My focus was on optimizing polygon topology and improving efficiency in character movelist sheets.
Freelance 3D Modeling & 3D Printing
January 1, 2020 - PresentFreelance work designing 3D assets for 3D printing. Tasks include high-quality 3D modeling, texturing, and preparing printable models (e.g., mini-figures and custom functional items like containers and deck boxes). Focused on topology optimization for efficient manufacturing and good surface detail.
3D Artist
January 1, 2020 - January 1, 2026Created and optimized 3D assets with a focus on polygon efficiency and UV workflows. Worked on character modeling and character/environment asset production, including 3D modeling for animations and asset pipelines. Produced models suitable for different use-cases including game assets and 3D printing where needed.
3D Artist (MapleHaven Animation) at Maple Haven (YouTube Animation; Kidbash Super League on Steam)
January 1, 2020 - PresentDesigned and modeled character and environment assets for an animation workflow on YouTube, and supported game asset creation for related titles. Focus included polygon optimization, character/environment modeling, and ensuring assets were production-ready.
3D Artist (Modeling, Character & Environment Assets) at Authentic Remixes (Game/Animation work)
January 1, 2020 - January 1, 2026Modeled 3D assets for animation/game-related use, contributing character and environment assets. Worked on topology optimization to improve efficiency while maintaining the desired cartoon/semi-realistic style for production needs.
Freelance 3D Modeling & 3D Printing at Freelance
January 1, 2020 - PresentCreate 3D models for a variety of purposes, including detailed character and environment assets. Perform UV unwrapping, texturing, shader/shading creation, and optimized topology (especially for 3D printing). Also produce printable items such as mini figures and custom functional components (e.g., TCG deck boxes, containers).
Freelance 3D Modeling (Character/Environment Assets)
January 1, 2020 - PresentCreate character and environment assets, including polygon topology optimization for better model efficiency, and production for animation/game-related contexts.
3D Artist at Authentic Remixes
January 1, 2020 - January 1, 2026Freelance 3D Modeling & 3D Printing
January 1, 2018 - PresentCreate 3D assets for 3D printing including optimized topology, UV unwrapping, texturing, shader creation, and production-ready modeling. Build mini figures and custom functional items (e.g., TCG deckbox, containers) with focus on model efficiency and print suitability.
Education
Bachelor's degree at School of Design - Bina Nusantara University
January 1, 2018 - January 1, 2022 at School of Design - Bina Nusantara University (Bina Nusantara)
January 1, 2018 - January 1, 2022Qualifications
Industry Experience
Media & Entertainment, Education, Gaming, Software & Internet, Other
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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