I’m Rory David Payton, a Lead / Senior VFX Artist with 29 years in game development, specializing in explosive, high-impact visual effects across AAA and stylized titles. I work with Unreal Niagara, shader FX, cinematic sequencing, and real-time pipelines. I excel at leading teams, collaborating across disciplines, and delivering polished visuals under pressure. I’m seeking immediate opportunities to bring dynamic VFX to new projects.
I thrive on building cohesive VFX pipelines, mentoring artists, and delivering cinematic quality that translates seamlessly into gameplay. My experience spans cutscenes, UI FX, environments, and cross-platform optimization, always aiming for visuals that elevate the player experience.
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