ROSHAN MALLIK is a 3D animator with around two years of hands-on experience, specializing in character animation, prop animation, and motion capture cleanup. They also have a strong background in 3D asset creation using Unreal Engine for real-time animation and integrated production pipelines. They combine technical proficiency with creative vision to deliver smooth, dynamic animations that enhance storytelling. They consistently produce polished assets within demanding timelines and support VR/AR-ready performance by optimizing models and animations for seamless Unreal Marketplace and engine integration.

roshanmallik

ROSHAN MALLIK is a 3D animator with around two years of hands-on experience, specializing in character animation, prop animation, and motion capture cleanup. They also have a strong background in 3D asset creation using Unreal Engine for real-time animation and integrated production pipelines. They combine technical proficiency with creative vision to deliver smooth, dynamic animations that enhance storytelling. They consistently produce polished assets within demanding timelines and support VR/AR-ready performance by optimizing models and animations for seamless Unreal Marketplace and engine integration.

Available to hire

ROSHAN MALLIK is a 3D animator with around two years of hands-on experience, specializing in character animation, prop animation, and motion capture cleanup. They also have a strong background in 3D asset creation using Unreal Engine for real-time animation and integrated production pipelines.

They combine technical proficiency with creative vision to deliver smooth, dynamic animations that enhance storytelling. They consistently produce polished assets within demanding timelines and support VR/AR-ready performance by optimizing models and animations for seamless Unreal Marketplace and engine integration.

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Work Experience

3D Animator at Dotworld Technologies
October 1, 2022 - October 1, 2024
Led character and creature animation for a series, focusing on quadruped and asset animation. Used Unreal Engine for real-time animation and Unreal Sequencer to assemble and refine shot sequences, ensuring a polished and cohesive final output. Animated creatures and characters using Mocap data, optimizing animations and 3D assets to meet game requirements and ensure smooth integration. Contributed across the full production pipeline (pre-production, production, post-production) from script to YouTube output, managing animation processes to stay on schedule and align with creative direction. Developed optimized low-poly 3D models with accurate textures for AR website performance, and delivered cleaned-up Mocap-based outputs aligned with Unreal Marketplace guidelines. Utilized tools including Unreal Engine and Mocap suit workflows to produce VR-ready animations and assets.

Education

Bachelor’s in Animation and Vfx at Jayanagar (Affiliated with Kalinga University)
September 1, 2018 - July 29, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education