Hard Surface & Material Artist specialized in the creation of high-quality, game-ready and offline hard-surface assets and materials. Experienced in standard PBR texturing and procedural, node-based material creation using Substance Designer. Comfortable working across games, product visualization, and interactive content, following non-destructive workflows and production-ready pipelines and approved for the next stage.

Rubén Díaz San Martín

Hard Surface & Material Artist specialized in the creation of high-quality, game-ready and offline hard-surface assets and materials. Experienced in standard PBR texturing and procedural, node-based material creation using Substance Designer. Comfortable working across games, product visualization, and interactive content, following non-destructive workflows and production-ready pipelines and approved for the next stage.

Available to hire

Hard Surface & Material Artist specialized in the creation of high-quality, game-ready and offline hard-surface assets and materials. Experienced in standard PBR texturing and procedural, node-based material creation using Substance Designer. Comfortable working across games, product visualization, and interactive content, following non-destructive workflows and production-ready pipelines and approved for the next stage.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Freelance 3D Artist
November 1, 2015 - October 13, 2025
Freelance 3D Artist focusing on modeling, texturing, and asset creation for diverse projects.
Mid 3D Artist at RENACEN
June 1, 2022 - October 13, 2025
Key contributor to the visual pipeline; modeling, texturing, and optimization of over 100 environment assets for real-time environments; designed and quality-checked over 200 PBR materials and props using Substance Designer and Painter; provided specialized hard-surface and organic 3D modeling services to international clients.
Mid 3D Artist at RENACEN
October 1, 2025 - October 13, 2025
Continued work on the company's visual pipeline, delivering high-fidelity 3D assets and PBR textures for film, animation, and game production.
Mid 3D Artist at PBR Materials
June 1, 2020 - June 1, 2020
Key contributor to the company's visual pipeline; responsible for modeling, texturing, and optimization of over 100 complex environment assets (hard-surface and organic) for real-time environments. Designed, cataloged, and quality-controlled over 200 detailed PBR materials and unique props using Substance Designer and Painter, forming the base asset library and ensuring high fidelity and performance. Specialized in 3D modeling (hard-surface and organic) and PBR texturing for international clients across various visual projects and virtual experiences. Focused on quality, workflow efficiency, and effective client communication. Created optimized 3D assets for game engines (Unreal Engine and Unity) and real-time visualization.

Education

Bachelor of Fine Arts at Universidad de Sevilla
January 11, 2030 - November 5, 2025
Master in 3D Modeling – Sculpting Extreme at Valencia School
January 1, 2020 - March 6, 2026
Bachelor of Fine Arts at University of Seville
November 1, 2022 - October 1, 2025

Qualifications

Bachelor of Fine Arts
January 11, 2030 - October 13, 2025
Master in 3D Modeling – Sculpture
January 11, 2030 - October 13, 2025
Bachelor of Fine Arts
January 11, 2030 - October 13, 2025
Master in 3D Modeling – Sculpture
January 11, 2030 - October 13, 2025
Bachelor of Fine Arts
January 11, 2030 - November 5, 2025
Bachelor of Fine Arts
January 11, 2030 - December 15, 2025
Master in 3D Modeling – Sculpting
January 11, 2030 - December 15, 2025
Master in 3D Modeling – Sculpting Extreme
January 1, 2020 - March 6, 2026
Bachelor of Fine Arts
November 1, 2022 - October 1, 2025

Industry Experience

Media & Entertainment, Software & Internet, Travel & Hospitality, Transportation & Logistics, Professional Services