I’m an award-winning screenwriter and director specialising in character-driven storytelling, grounded dialogue, and immersive narrative design. I create engaging, structured narratives that translate across film and interactive media. As a screenwriter, director, and producer, I’ve developed award-winning short films recognised across international festivals, with over 300 industry awards and recognitions. My work focuses on character-driven storytelling, tension, and grounded dialogue, often within constrained environments — an approach that translates strongly to interactive and game-based narratives. Alongside this, I’ve built a career as a technical writer across high-risk industries, including emergency services, mining, and manufacturing, where I specialise in translating complex systems into clear, user-focused content. This experience gives me a strong foundation in structure, consistency, and collaboration — all critical to effective narrative design in games.

Russell Southam

I’m an award-winning screenwriter and director specialising in character-driven storytelling, grounded dialogue, and immersive narrative design. I create engaging, structured narratives that translate across film and interactive media. As a screenwriter, director, and producer, I’ve developed award-winning short films recognised across international festivals, with over 300 industry awards and recognitions. My work focuses on character-driven storytelling, tension, and grounded dialogue, often within constrained environments — an approach that translates strongly to interactive and game-based narratives. Alongside this, I’ve built a career as a technical writer across high-risk industries, including emergency services, mining, and manufacturing, where I specialise in translating complex systems into clear, user-focused content. This experience gives me a strong foundation in structure, consistency, and collaboration — all critical to effective narrative design in games.

Available to hire

I’m an award-winning screenwriter and director specialising in character-driven storytelling, grounded dialogue, and immersive narrative design. I create engaging, structured narratives that translate across film and interactive media.

As a screenwriter, director, and producer, I’ve developed award-winning short films recognised across international festivals, with over 300 industry awards and recognitions. My work focuses on character-driven storytelling, tension, and grounded dialogue, often within constrained environments — an approach that translates strongly to interactive and game-based narratives.

Alongside this, I’ve built a career as a technical writer across high-risk industries, including emergency services, mining, and manufacturing, where I specialise in translating complex systems into clear, user-focused content. This experience gives me a strong foundation in structure, consistency, and collaboration — all critical to effective narrative design in games.

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Language

English
Fluent
German
Beginner
Japanese
Beginner

Work Experience

Screenwriter | Director | Producer at Little Big Film Company · Self-employed
May 1, 2016 - Present
Key achievements • Develop original screenplays and narrative concepts with a focus on structured storytelling and commercially viable thriller/psychological projects • Direct cast and crew to deliver performance-driven productions, managing on-set operations, shot execution, and creative outcomes under low-budget constraints • Produce end-to-end projects through pre-production planning, budgeting, scheduling, and risk management, coordinating locations, equipment, and crews • Lead post-production and distribution workflows (editing, sound, colour grading), executing festival strategies resulting in 300+ international award recognitions • Apply audience-focused communication and visual storytelling principles to enhance clarity and engagement across all content.
Technical Writer / Instructional Designer at Various
January 1, 2006 - Present
Earlier career spanning 2006–2026, delivering technical documentation, training materials, and safety systems across mining, government, defence, healthcare, and infrastructure sectors. Developed process documentation, SWMS, and Business Management System (BMS) content aligned with ISO standards, SAP-based systems, and government frameworks. Designed and implemented instructional and visual content to improve workforce capability, system adoption, and end-user understanding across complex operational environments.

Education

Diploma of Arts, Media, Communication & Social Psychology at University of Southern Queensland
January 1, 2026 - April 25, 2026
Diploma in Occupational Health & Safety at Queensland Vocational Training College
January 1, 1998 - April 25, 2026

Qualifications

Bachelor of Communications (BCCM) (P/T) (Graduating 2027)
January 11, 2030 - January 1, 2027

Industry Experience

Media & Entertainment, Gaming, Other
    paper A Bitter Lime – Prop Design & Rapid Production (Feature Film)

    Designed and delivered high-quality prop assets for the feature film A Bitter Lime, supporting key scenes requiring realistic, camera-ready materials.

    The project involved developing promotional travel materials for a travel agent scene, as well as producing a fully realised cereal product designed to integrate seamlessly alongside real-world items. All assets were required to meet a high visual standard suitable for close-up cinematography, ensuring they appeared authentic and consistent with commercially available products.

    Working to an accelerated 48-hour turnaround, the cereal packaging was designed, produced, and delivered to an international filming location in Guyana. The work required rapid concept development, precise execution, and coordination to meet strict production timelines without compromising quality.

    Key elements included:

    • Design and production of realistic prop materials for close-up cinematic use
    • High-speed turnaround under production deadlines, including international delivery
    • Visual alignment with real-world branding, packaging, and product standards
    • Attention to detail, ensuring props withstand scrutiny in high-resolution film environments.

    This project demonstrates the ability to deliver high-quality, narrative-driven assets under extreme time constraints, balancing creative direction with practical production requirements.

    paper Cruel Hearts – Prop Design & Realistic ID Production (Feature Film)

    Designed and produced over 50 highly realistic identification cards for a feature film production, supporting a central character requiring multiple identities within the narrative.

    The project was delivered under a tight one-week turnaround and required detailed research into government-issued identification formats, materials, and visual standards to ensure authenticity on screen. All props were produced using industry-appropriate materials, including plastic card stock consistent with official ID specifications.

    Due to the level of realism required, the work involved strict oversight and compliance considerations. This included providing detailed documentation to relevant authorities outlining the intended use of the materials, as well as implementing controlled handling, tracking, and secure destruction procedures following production.

    Key elements included:

    • Research and replication of government ID formats and visual design standards
    • High-volume production under tight deadlines without compromising accuracy
    • Integration of narrative requirements into prop design (multiple identities, continuity)
    • Development of handling and disposal protocols to ensure responsible use.

    This project demonstrates the ability to deliver high-detail, narrative-driven assets under pressure, while balancing creative requirements with real-world constraints and compliance considerations.

    paper Black Heart, Red Hands – Screenwriting & Narrative Design (Psychological Thriller)

    Wrote and directed the award-winning psychological thriller Black Heart, Red Hands, a character-driven narrative focused on moral conflict, internal tension, and escalating consequence.

    The story explores a protagonist caught between control and collapse, with dialogue and pacing designed to gradually shift audience alignment and create sustained tension. Narrative structure was built around constrained environments, requiring efficient storytelling and purposeful dialogue to maintain engagement.

    Key narrative strengths demonstrated:

    • Character-led storytelling with layered motivations
    • Tight, naturalistic dialogue driving tension and conflict
    • Structured pacing designed to escalate psychological pressure
    • Strong thematic consistency across narrative and visual execution.

    The project has received extensive international recognition, with over 300 awards and nominations across film festivals, including the prestigous GOLD REMI Award in 2021.

    paper There’s No Hell Like Home – Screenwriting & Narrative Structure (Psychological Horror)

    Developed and delivered the narrative for There’s No Hell Like Home, a contained psychological horror set within a confined domestic environment during a period of isolation.

    The narrative focuses on the breakdown of perception and reality, with dialogue and scene structure designed to reflect the deterioration of mental states. The story relies on controlled pacing, repetition, and subtle shifts in tone to create unease and tension.

    Key elements include:

    • Minimalist, tension-driven storytelling within a confined setting
    • Dialogue structured to reveal character instability and shifting perception
    • Controlled pacing to build psychological pressure over time
    • Strong focus on atmosphere and emotional engagement.

    The project demonstrates the ability to create immersive, character-driven narratives under constraint, directly applicable to interactive storytelling environments. My film won the prestigous GOLD REMI Award in 2022.

    paper Narrative Adaptation Concepts – Interactive Storytelling Development

    Developed narrative adaptation concepts translating film-based storytelling into interactive formats, focusing on branching dialogue, player-driven pacing, and system-integrated narrative design.

    Drawing on experience in film and technical communication, these concepts explore how character-driven stories can be adapted to support player agency while maintaining narrative tension and clarity.

    Focus areas:

    • Branching dialogue structures and player choice impact
    • Narrative pacing aligned with interactive systems
    • Adapting linear storytelling into modular narrative design
    • Maintaining tone and character consistency across multiple outcomes.

    This work reflects a transition from traditional narrative formats into interactive storytelling, combining cinematic structure with system-based design thinking.

    paper Growing Through Grief – Book Development & Publication (Narrative Non-Fiction)

    Led the development and publication of Growing Through Grief by Emmie Sloof, delivering the project from initial concept through to final production and distribution.

    Worked closely with the artist to shape the narrative structure, refine written content, and translate personal themes of loss and recovery into a cohesive, accessible format. The project required balancing emotional authenticity with clarity and readability to ensure the work resonated with a broad audience.

    Key contributions included:

    • Narrative development and structural editing to shape the story into a cohesive, engaging format
    • Content refinement to improve clarity, tone, and emotional impact
    • Design and production oversight across print-ready materials
    • End-to-end publishing management, including preparation for distribution.

    The completed work is held within the National Library of Australia and distributed within Queensland, demonstrating the ability to deliver narrative content to a professional publication standard. Published by my company Black Box Creative.