3D Artist with 15+ years of experience building real-time environments, live-service content, VR experiences, and mobile-optimized assets for games and interactive entertainment. I specialize in environment optimization, modular world building, real-time rendering, shader workflows, lighting, and cross-functional art pipeline development across Unreal Engine, Unity, and UEFN.
I lead environment art production, support agile teams with outsourcing workflows, and optimize assets for performance across mobile and VR platforms. I collaborate with art directors, engineers, designers, and production leadership to deliver readable, performant, production-ready content.
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