Hi, I'm Ryan Hibbs, a Unity/XR developer focused on VR interfaces and interaction systems. I ship VR training simulations and reusable framework features that speed up delivery and improve reliability. In my work, I own features end-to-end—from planning and implementation to debugging and release—while building modular tools and GPT-driven automation to accelerate delivery across large Unity projects.

Ryan Hibbs

Hi, I'm Ryan Hibbs, a Unity/XR developer focused on VR interfaces and interaction systems. I ship VR training simulations and reusable framework features that speed up delivery and improve reliability. In my work, I own features end-to-end—from planning and implementation to debugging and release—while building modular tools and GPT-driven automation to accelerate delivery across large Unity projects.

Available to hire

Hi, I’m Ryan Hibbs, a Unity/XR developer focused on VR interfaces and interaction systems. I ship VR training simulations and reusable framework features that speed up delivery and improve reliability. In my work, I own features end-to-end—from planning and implementation to debugging and release—while building modular tools and GPT-driven automation to accelerate delivery across large Unity projects.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

XR Developer at Idealogical Group
April 1, 2024 - February 1, 2026
Contributed to shipping 12+ VR training and recruitment products in Unity (C#), including union-used training sims and job-fair recruitment experiences. Delivered interaction design, tool workflows, UI systems, physics-based behaviors, and performance-focused debugging. Promoted for velocity and growth mindset. Built modular, reusable features inside a custom internal framework, improving consistency and development speed across multiple shipped projects. Created and extended custom editor tools for Unity to speed up development. Owned features from break down to release; collaborated in Agile with regular code reviews. Implemented multi-layered interactions using Netcode for GameObjects (NGO), enabling instructor-led sessions (session flow, synchronized interactions, and host/client validation). Designed workflows for large codebases: consistent prompts/templates, searchable knowledge artifacts, and structured outputs for faster iteration and decision-making. Built custom GPTs (includ
Game Developer at Game Hive Studio
February 1, 2019 - December 1, 2022
Owned gameplay and UI features end-to-end in Unity, delivering shippable increments with in-sprint cycles. Implemented networked gameplay/UI flows using the team's Unity multiplayer stack for state synchronization, owner/authority patterns, and session states. Supported migration to newer Unity core code by migrating features and validating host/client behavior. Debugged production issues across UI/state/gameplay and network edge cases to improve stability. Collaborated in Agile with regular code reviews and contributed to automated testing and tooling.
Independent Game Developer at Self-employed
May 1, 2020 - Present
Prototyped VR and non-VR interaction systems in Unity, exploring high-performance approaches (including compute shader experimentation) and interaction-heavy mechanics. Built modular, reusable features and tooling to accelerate development across projects; created experiments and demos to validate concepts and potential products.

Education

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Qualifications

Unity Certified User Programmer
January 11, 2030 - February 11, 2026
Unity Certified User Programmer
January 11, 2030 - February 11, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment