Available to hire
Junior 3D artist with experience in real-time environments, lighting, and procedural materials. I focus on production-ready assets and efficient pipelines.
I work across hard-surface modeling, lookdev, and the full rendering/compositing process, using tools like Blender, Substance Painter/Designer, and Unreal Engine 5 to deliver consistent results under strict texel density and budget requirements.
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
Work Experience
3D Artist (UE5 Real-time Environment) at Pripyat
January 1, 2025 - December 31, 2025Built a real-time UE5 environment with two mood variations (dead / lush). Used Substance Designer materials and lighting to drive variation and atmosphere.
3D Environment Artist at Pripyat
January 1, 2025 - December 31, 2025Built a real-time UE5 environment with two mood variations (dead/lush). Used Substance Designer materials and lighting to drive variation and atmosphere.
3D Artist at Satori
January 1, 2023 - December 31, 2023Designed and modeled high-detail hard-surface and procedural assets. Developed procedural and hand-crafted materials, created cloth simulations, and managed the full lookdev pipeline including lighting, rendering, and final compositing.
3D Artist (Lookdev & Procedural Asset Development) at Satori
January 1, 2023 - December 31, 2023Designed and modeled high-detail hard-surface and procedural assets. Developed procedural and hand-crafted materials, created cloth simulations, and managed the full lookdev pipeline including lighting, rendering, and final compositing.
3D Artist (Hard-surface & Material Authoring) at Rider
January 1, 2023 - December 31, 2024Hard surface modeling and material authoring using Blender, Substance Painter, and Substance Designer. Collaborated with team leads to translate concept art into production-ready assets while maintaining strict texel density and texture budget requirements.
3D Artist (Hard-surface/Lookdev) at Satori
January 1, 2023 - December 31, 2023Designed and modeled high-detail hard-surface and procedural assets. Developed procedural and hand-crafted materials, including cloth simulations. Managed the full lookdev pipeline—lighting, rendering, and final compositing.
3D Artist at Rider
January 1, 2023 - December 31, 2024Hard surface modeling and material authoring using Blender, Substance Painter, and Substance Designer. Collaborated with team leads to translate concept art into production-ready assets while maintaining strict texel density and budget requirements.
3D Artist — Freelance / Contract at Freelance / Contract
January 1, 2022 - PresentCreated 3D assets and visuals for independent clients, delivering final assets according to client requirements and deadlines. Worked to ensure production readiness and effective asset delivery for real-time and pipeline use cases.
3D Artist — Freelance / Contract
January 1, 2022 - PresentCreated 3D assets and visuals for independent clients. Delivered final assets under client requirements and deadlines, adapting to art direction and production needs.
Education
B.F.A. Visual Effects at Savannah College of Art and Design (SCAD)
January 11, 2030 - June 1, 2025B.F.A. Visual Effects at Savannah College of Art and Design (SCAD)
January 11, 2030 - June 1, 2025B.F.A. Visual Effects at Savannah College of Art and Design (SCAD)
January 11, 2030 - June 1, 2025Qualifications
Industry Experience
Media & Entertainment, Professional Services, Computers & Electronics, Gaming, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
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