Summary A highly creative and self-motivated sound designer with 4+ years working in a variety of video game projects as part of a team, ranging from 3 to 60+ developers, creating original audio assets, with an array of techniques, and implementing using Wwise middleware. Experience Sound Designer Risk Games (Remote) Jan 2023 - Present (7 months) -Creation of audio assets and implementation into Unity using Wwise middleware -Planning and co-ordination of all assets, creation of audio asset list during pre-production stage -Working in a team of 3 to create and release and online RPG game -Using Plastic SCM as source control to monitor changes to project during the development stage -Used Logic Pro X to record, mix and master assets -Created assets using a mix of foley, field recordings, synthesis and libraries Sound Designer Post Jam Productions Holiday Game Jam (Remote) Nov 2022 - Dec 2022 (2 months) -Creation of audio assets following direction of the programmer who designed the functions -Worked as the sole sound designer in a team of 7 -Worked to a tight deadline of 1 month to create a small RPG game based around the theme of "Across" -Used external libraries and foley to create audio assets Sound Designer/Audio Editor MAL Sound Lab (Remote) Apr 2022 - Jun 2022 (3 months) -Communicated across a team of 40+ members -Prepared audio for implementation by processing with Izotopes RX8 -Frequently used Unity -Conducted research projects into sound installations Sound Designer Glasgow School of Art Masters Project Apr 2021 - Aug 2021 (5 months) -Recreated the sound design to the Unity 2D game kit to demonstrate the effects a well throughout soundscape can shape environments -Removed pre-made audio assets and created all original audio assets Ryan Sherlock - page 1 -Technical implementation via Wwise and C* scripting Sound Designer Glasgow School of Art, Serious Games Class, Label Me Jan 2021 - Apr 2021 (4 months) -Collaborated within a team of 5 members -Created Ambience, Music, Character and SFX audio assets -Incorporated feedback during games development Sound Designer Beyond Skyrim: Exhibition to Atmora (Remote) Apr 2020 - Apr 2022 (2 years 1 month) -Worked in a team of 60+ other developers creating a mod for the game Skyrim -Tasked to create assets for a weapons back with variations of materials and movements -Frequently used Pro Tools and Logic Pro X to process recordings Education The Glasgow School of Art Master's degree with Distinction , Sound for the Moving Image 2020 - 2021 University of the West of Scotland 2.1 BA Hons, Commercial Music 2016 - 2020 Skills Unity • Foley • Wwise • Recording • Audio Mixing Logic Pro • Version Control • Microsoft Office • Sound Design • Field • Unreal Engine 4

Ryan Sherlock

Summary A highly creative and self-motivated sound designer with 4+ years working in a variety of video game projects as part of a team, ranging from 3 to 60+ developers, creating original audio assets, with an array of techniques, and implementing using Wwise middleware. Experience Sound Designer Risk Games (Remote) Jan 2023 - Present (7 months) -Creation of audio assets and implementation into Unity using Wwise middleware -Planning and co-ordination of all assets, creation of audio asset list during pre-production stage -Working in a team of 3 to create and release and online RPG game -Using Plastic SCM as source control to monitor changes to project during the development stage -Used Logic Pro X to record, mix and master assets -Created assets using a mix of foley, field recordings, synthesis and libraries Sound Designer Post Jam Productions Holiday Game Jam (Remote) Nov 2022 - Dec 2022 (2 months) -Creation of audio assets following direction of the programmer who designed the functions -Worked as the sole sound designer in a team of 7 -Worked to a tight deadline of 1 month to create a small RPG game based around the theme of "Across" -Used external libraries and foley to create audio assets Sound Designer/Audio Editor MAL Sound Lab (Remote) Apr 2022 - Jun 2022 (3 months) -Communicated across a team of 40+ members -Prepared audio for implementation by processing with Izotopes RX8 -Frequently used Unity -Conducted research projects into sound installations Sound Designer Glasgow School of Art Masters Project Apr 2021 - Aug 2021 (5 months) -Recreated the sound design to the Unity 2D game kit to demonstrate the effects a well throughout soundscape can shape environments -Removed pre-made audio assets and created all original audio assets Ryan Sherlock - page 1 -Technical implementation via Wwise and C* scripting Sound Designer Glasgow School of Art, Serious Games Class, Label Me Jan 2021 - Apr 2021 (4 months) -Collaborated within a team of 5 members -Created Ambience, Music, Character and SFX audio assets -Incorporated feedback during games development Sound Designer Beyond Skyrim: Exhibition to Atmora (Remote) Apr 2020 - Apr 2022 (2 years 1 month) -Worked in a team of 60+ other developers creating a mod for the game Skyrim -Tasked to create assets for a weapons back with variations of materials and movements -Frequently used Pro Tools and Logic Pro X to process recordings Education The Glasgow School of Art Master's degree with Distinction , Sound for the Moving Image 2020 - 2021 University of the West of Scotland 2.1 BA Hons, Commercial Music 2016 - 2020 Skills Unity • Foley • Wwise • Recording • Audio Mixing Logic Pro • Version Control • Microsoft Office • Sound Design • Field • Unreal Engine 4

Available to hire
credit-card £100 per day (£12.5 per hour)

Summary
A highly creative and self-motivated sound designer with 4+ years working in a variety of video game projects as part of a team, ranging from 3 to 60+ developers, creating original audio assets, with an array of techniques, and implementing using Wwise middleware.

Experience

Sound Designer
Risk Games (Remote)
Jan 2023 - Present (7 months)
-Creation of audio assets and implementation into Unity using Wwise middleware
-Planning and co-ordination of all assets, creation of audio asset list during pre-production stage -Working in a team of 3 to create and release and online RPG game
-Using Plastic SCM as source control to monitor changes to project during the development stage -Used Logic Pro X to record, mix and master assets
-Created assets using a mix of foley, field recordings, synthesis and libraries

Sound Designer
Post Jam Productions Holiday Game Jam (Remote)
Nov 2022 - Dec 2022 (2 months)
-Creation of audio assets following direction of the programmer who designed the functions -Worked as the sole sound designer in a team of 7
-Worked to a tight deadline of 1 month to create a small RPG game based around the theme of “Across”
-Used external libraries and foley to create audio assets

Sound Designer/Audio Editor
MAL Sound Lab (Remote)
Apr 2022 - Jun 2022 (3 months)
-Communicated across a team of 40+ members
-Prepared audio for implementation by processing with Izotopes RX8 -Frequently used Unity
-Conducted research projects into sound installations

Sound Designer
Glasgow School of Art Masters Project
Apr 2021 - Aug 2021 (5 months)
-Recreated the sound design to the Unity 2D game kit to demonstrate the effects a well throughout soundscape can shape environments
-Removed pre-made audio assets and created all original audio assets
Ryan Sherlock - page 1
-Technical implementation via Wwise and C* scripting

Sound Designer
Glasgow School of Art, Serious Games Class, Label Me Jan 2021 - Apr 2021 (4 months)
-Collaborated within a team of 5 members
-Created Ambience, Music, Character and SFX audio assets -Incorporated feedback during games development

Sound Designer
Beyond Skyrim: Exhibition to Atmora (Remote)
Apr 2020 - Apr 2022 (2 years 1 month)
-Worked in a team of 60+ other developers creating a mod for the game Skyrim
-Tasked to create assets for a weapons back with variations of materials and movements -Frequently used Pro Tools and Logic Pro X to process recordings

Education
The Glasgow School of Art
Master’s degree with Distinction , Sound for the Moving Image 2020 - 2021
University of the West of Scotland
2.1 BA Hons, Commercial Music 2016 - 2020

Skills
Unity • Foley • Wwise • Recording • Audio Mixing
Logic Pro • Version Control • Microsoft Office • Sound Design • Field • Unreal Engine 4

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Skills

Logic Pro
Pro Tools
reaper
So
Soundtrack
Unity
See more

Skills

Logic Pro
Pro Tools
reaper
So
Soundtrack
Unity
See more

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