I’m Sean Wilson, a character animator with over six years of experience creating high-quality assets for games, game advertisements, and product demonstrations. I specialize in bringing characters to life using Maya, 3DS Max, Photoshop, Unreal Engine, and Adobe Premiere, and I thrive in collaborative environments that blend capture, animation, and editorial workflows.
I value proactive communication and teamwork, and I’ve worked closely with Marketing Art Directors, editors, directors, and capture teams to define pipelines, troubleshoot production issues, and deliver cinematic trailers and social content for IPs like World of Warcraft, Diablo IV, Fortnite, Madden, Battlefield V, Plants vs. Zombies: Battle for Neighborville, NBA Live, and more.
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