I'm Sean Wilson, a character animator with over six years of experience creating high-quality assets for games, game advertisements, and product demonstrations. I specialize in bringing characters to life using Maya, 3DS Max, Photoshop, Unreal Engine, and Adobe Premiere, and I thrive in collaborative environments that blend capture, animation, and editorial workflows. I value proactive communication and teamwork, and I’ve worked closely with Marketing Art Directors, editors, directors, and capture teams to define pipelines, troubleshoot production issues, and deliver cinematic trailers and social content for IPs like World of Warcraft, Diablo IV, Fortnite, Madden, Battlefield V, Plants vs. Zombies: Battle for Neighborville, NBA Live, and more.

Sean Wilson

I'm Sean Wilson, a character animator with over six years of experience creating high-quality assets for games, game advertisements, and product demonstrations. I specialize in bringing characters to life using Maya, 3DS Max, Photoshop, Unreal Engine, and Adobe Premiere, and I thrive in collaborative environments that blend capture, animation, and editorial workflows. I value proactive communication and teamwork, and I’ve worked closely with Marketing Art Directors, editors, directors, and capture teams to define pipelines, troubleshoot production issues, and deliver cinematic trailers and social content for IPs like World of Warcraft, Diablo IV, Fortnite, Madden, Battlefield V, Plants vs. Zombies: Battle for Neighborville, NBA Live, and more.

Available to hire

I’m Sean Wilson, a character animator with over six years of experience creating high-quality assets for games, game advertisements, and product demonstrations. I specialize in bringing characters to life using Maya, 3DS Max, Photoshop, Unreal Engine, and Adobe Premiere, and I thrive in collaborative environments that blend capture, animation, and editorial workflows.

I value proactive communication and teamwork, and I’ve worked closely with Marketing Art Directors, editors, directors, and capture teams to define pipelines, troubleshoot production issues, and deliver cinematic trailers and social content for IPs like World of Warcraft, Diablo IV, Fortnite, Madden, Battlefield V, Plants vs. Zombies: Battle for Neighborville, NBA Live, and more.

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Work Experience

Capture Artist at Blizzard Entertainment
April 1, 2024 - Present
Created cinematic trailers and social media emote videos for online content under Marketing Art Director and editors, using proprietary tools to showcase upcoming attractions for social media. Promoted proactive communication by identifying and reporting pipeline/production issues to the Marketing Art Director for World of Warcraft, Diablo IV, and other IPs. Collaborated with Capture Cinematographer, Editors, Team Lead, and Director to define and drive a capture build pipeline per project. Tracked and documented bugs in JIRA, addressing over 100 issues for Fortnite seasons. Demonstrated Sequencer, Control Rig, and Take Recorder in Unreal Engine to new hires, Cinematographers, and Capture Gameplay Coordinators.
Capture Specialist at Epic Games
January 1, 2021 - September 1, 2023
Created cinematic trailers and social media emote videos, collaborating with Marketing Art Director and editors to showcase upcoming attractions for social media. Built Character animations in Maya and ported to Unreal Engine for gameplay trailers. Proactively identified and reported pipeline or production issues to the Marketing Art Director for Fortnite and other IPs. Helped define and drive a capture build pipeline with the Capture Cinematographer, Editors, Team Lead, and Director. Tracked and resolved over 100 bugs for Fortnite seasons in JIRA. Demonstrated Sequencer, Control Rig, and Take Recorder in Unreal Engine to new hires and coordinators.
Cinematic Capture Artist at Electronic Arts
June 1, 2018 - March 1, 2020
Utilized proprietary and non-proprietary software to create cinematic trailers and capture still images for online and print materials. Used Maya and Frosted to animate cameras within the Madden game franchise for game capture. Coordinated with Marketing Franchise Product Manager, Video Editor, and Development Team stakeholders on delivering high-quality cinematic trailers throughout the asset production cycle. Captured cinematic and gameplay content for Battlefield V, Plants vs Zombies: Battle for Neighborville, Madden 2019/2020, and NBA Live 2019.
3D Animator at Pivot Business Consulting
January 1, 2016 - March 1, 2017
Created three-dimensional images depicting objects in motion and illustrating processes for Plumbing and Military clients using Autodesk Maya. Designed complex graphics and animations with independent judgment and creativity. Manipulated light, color, texture, shadow, and transparency to convey motion in static images.
Character Animation Intern at Bouncing Pixel
March 1, 2014 - July 1, 2014
Assisted in the preparation of short animations for the company website to increase viewer engagement.

Education

Bachelor of Science, Computer Animation at Full Sail University
January 11, 2030 - May 14, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment