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I am a Unity Game Developer with 4+ years of experience and 37+ shipped mobile games across iOS and Android, specializing in hypercasual, puzzle, and system-driven gameplay. I build features end-to-end using Unity (URP), C#, and solid OOP architecture, with a strong focus on performance, clean structure, and rapid iteration. Having worked in fast-paced studio environments and delivered complete titles from specification to store release, I am confident in translating game design concepts into polished, scalable, and production-ready gameplay systems that contribute directly to measurable results.
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