I am a Senior Gameplay Engineer with 6+ years of experience in Unreal Engine (C++/Blueprints), focused on gameplay programming, crafting complex mechanics, and optimizing AI performance. I excel at building scalable tools for designers and enhancing player engagement, combining technical prowess with a collaborative mindset to deliver polished experiences.
In my recent roles, I led gameplay programming efforts for combat and stealth systems, optimized AI for intricate behaviors, and partnered with cross-disciplinary teams to refine tools and pipelines. I’m passionate about pushing the boundaries of interactive entertainment and am eager to contribute my skills to exciting game projects and innovative development tools.
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