I am a Senior Gameplay Engineer with 6+ years of experience in Unreal Engine (C++/Blueprints), focused on gameplay programming, crafting complex mechanics, and optimizing AI performance. I excel at building scalable tools for designers and enhancing player engagement, combining technical prowess with a collaborative mindset to deliver polished experiences. In my recent roles, I led gameplay programming efforts for combat and stealth systems, optimized AI for intricate behaviors, and partnered with cross-disciplinary teams to refine tools and pipelines. I’m passionate about pushing the boundaries of interactive entertainment and am eager to contribute my skills to exciting game projects and innovative development tools.

Muhammad Shaheer Khan

I am a Senior Gameplay Engineer with 6+ years of experience in Unreal Engine (C++/Blueprints), focused on gameplay programming, crafting complex mechanics, and optimizing AI performance. I excel at building scalable tools for designers and enhancing player engagement, combining technical prowess with a collaborative mindset to deliver polished experiences. In my recent roles, I led gameplay programming efforts for combat and stealth systems, optimized AI for intricate behaviors, and partnered with cross-disciplinary teams to refine tools and pipelines. I’m passionate about pushing the boundaries of interactive entertainment and am eager to contribute my skills to exciting game projects and innovative development tools.

Available to hire

I am a Senior Gameplay Engineer with 6+ years of experience in Unreal Engine (C++/Blueprints), focused on gameplay programming, crafting complex mechanics, and optimizing AI performance. I excel at building scalable tools for designers and enhancing player engagement, combining technical prowess with a collaborative mindset to deliver polished experiences.

In my recent roles, I led gameplay programming efforts for combat and stealth systems, optimized AI for intricate behaviors, and partnered with cross-disciplinary teams to refine tools and pipelines. I’m passionate about pushing the boundaries of interactive entertainment and am eager to contribute my skills to exciting game projects and innovative development tools.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Fluent
Urdu
Fluent

Work Experience

Programmer and Sound Designer at Liminalore
June 1, 2024 - Present
Shipped title: Liminalcore. Responsible for programming and sound design; collaborated with a partner to release a Steam psychological horror walking simulator with positive global reception.
Gameplay Programmer and AI Programmer at Apprentice Arriving
November 1, 2023 - Present
Shipped title: Apprentice Arriving. Focused on gameplay programming and AI for an atmospheric fantasy RPG in early access on Steam.
Lead Animation Programmer at ILHAM Inc
March 1, 2025 - Present
Engineered an Animation Layering System integrated with Motion Matching; developed a Dynamic Parkour System (Ledge Climbing, Beam Walking, Vaults); implemented a Physics System with Physics Control for environmental interactions.
Senior Unreal Engine Specialist at National University of Sciences and Technology (NUST)
March 1, 2024 - October 16, 2025
Designed a VR training simulation; created a flexible mission framework; developed gameplay mechanics for military vehicles; managed network connectivity for multiplayer.
Lead AI Programmer and Technical Artist at Shadow Owl Studios
October 1, 2023 - Present
Developed sophisticated AI systems and core gameplay mechanics; built user-friendly, scalable tools for designers; implemented and optimized gameplay logic for high performance.
Lead Gameplay Programmer at Meta Studios Creative Agency K.K
February 1, 2023 - October 16, 2025
Designed core gameplay mechanics including combat, stealth, quest, and inventory systems; established foundational structure for ~90% of the game; implemented GOAP/Utility AI for dynamic NPC behaviors; achieved ~50% AI performance optimization for over 150 AI actors.
Freelance Gameplay Programmer at Going Gold
October 1, 2022 - October 16, 2025
Designed survival gameplay mechanics; developed AI enemy mechanics that adapt to player strategies; created weapon mechanics with balance considerations; performed performance optimization across platforms.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet