Hi, I’m Muhammad Syafiq Bin Khairuddin, a Game Technology graduate specializing in Unreal Engine, motion capture, and immersive design. I thrive at the intersection of gameplay programming, interactive storytelling, and innovative tech. I am passionate about building engaging experiences and collaborating across disciplines to push the boundaries of what’s possible in real-time 3D. My recent projects include end-to-end development of a rhythm-based boxing game with Sony Mocopi mocap integration in Unreal Engine, testing motion capture with real-time latency under load, and leading AI-driven storytelling in a Local Coop puzzle game. I enjoy coordinating teams, managing scope, and delivering playable showcases that blend technology and creativity.

Muhammad Syafiq Bin Khairuddin

Hi, I’m Muhammad Syafiq Bin Khairuddin, a Game Technology graduate specializing in Unreal Engine, motion capture, and immersive design. I thrive at the intersection of gameplay programming, interactive storytelling, and innovative tech. I am passionate about building engaging experiences and collaborating across disciplines to push the boundaries of what’s possible in real-time 3D. My recent projects include end-to-end development of a rhythm-based boxing game with Sony Mocopi mocap integration in Unreal Engine, testing motion capture with real-time latency under load, and leading AI-driven storytelling in a Local Coop puzzle game. I enjoy coordinating teams, managing scope, and delivering playable showcases that blend technology and creativity.

Available to hire

Hi, I’m Muhammad Syafiq Bin Khairuddin, a Game Technology graduate specializing in Unreal Engine, motion capture, and immersive design. I thrive at the intersection of gameplay programming, interactive storytelling, and innovative tech. I am passionate about building engaging experiences and collaborating across disciplines to push the boundaries of what’s possible in real-time 3D.

My recent projects include end-to-end development of a rhythm-based boxing game with Sony Mocopi mocap integration in Unreal Engine, testing motion capture with real-time latency under load, and leading AI-driven storytelling in a Local Coop puzzle game. I enjoy coordinating teams, managing scope, and delivering playable showcases that blend technology and creativity.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Malay
Fluent
German
Beginner

Work Experience

Final Year Degree Project Participant at UTeM
March 1, 2025 - July 31, 2025
Developed a 3D Rhythm-Based Boxing Game in Unreal Engine; integrated 6-point Sony Mocopi motion capture into Unreal Engine via LiveLink, enabling real-time player movement with <50ms latency; tested with 30 players. Implemented 5 gameplay effects (3 audio spectrum, chaos system, screen shake) to enhance immersion.
Degree Workshop Project Team Leader at UTeM
March 1, 2025 - July 31, 2025
Led a 4-member Unreal Engine project team to deliver a fully interactive story with local coop and AI-driven storytelling; created 5 short cutscenes and produced 70 lines of dialogue using AI voice synthesis.

Education

Bachelor of Information Technology (Games Technology) with honors at University Technical Malaysia Melaka (UTeM)
January 1, 2022 - October 1, 2026
Course in Physical Science at Perak Matriculation College
January 1, 2020 - November 1, 2022
Bachelor of Information Technology (Games Technology) with honors at Universiti Teknikal Malaysia Melaka (UTeM)
January 1, 2022 - October 1, 2026
Course in Physical Science at Perak Matriculation College
January 1, 2020 - November 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet