Hi, I’m Muhammad Syafiq Bin Khairuddin, a Game Technology graduate specializing in Unreal Engine, motion capture, and immersive design. I thrive at the intersection of gameplay programming, interactive storytelling, and innovative tech. I am passionate about building engaging experiences and collaborating across disciplines to push the boundaries of what’s possible in real-time 3D.
My recent projects include end-to-end development of a rhythm-based boxing game with Sony Mocopi mocap integration in Unreal Engine, testing motion capture with real-time latency under load, and leading AI-driven storytelling in a Local Coop puzzle game. I enjoy coordinating teams, managing scope, and delivering playable showcases that blend technology and creativity.
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