I’m Saar Partush, a Fine Arts graduate with a hands-on approach to painting, 3D, VR/AR, and game design. I love turning ideas into visually rich experiences, whether it’s a quiet illustration, a dynamic VR scene, or a responsive UX/UI prototype. Over the years I’ve collaborated on VR projects like The Embodiment of Land, The Last Bee, and Dust of War, taking on roles from Art Director to CAO. I blend art direction with technical know-how in Maya, Blender, Unity, and related tools, always aiming to tell meaningful stories through technology.

Saar Partush

I’m Saar Partush, a Fine Arts graduate with a hands-on approach to painting, 3D, VR/AR, and game design. I love turning ideas into visually rich experiences, whether it’s a quiet illustration, a dynamic VR scene, or a responsive UX/UI prototype. Over the years I’ve collaborated on VR projects like The Embodiment of Land, The Last Bee, and Dust of War, taking on roles from Art Director to CAO. I blend art direction with technical know-how in Maya, Blender, Unity, and related tools, always aiming to tell meaningful stories through technology.

Available to hire

I’m Saar Partush, a Fine Arts graduate with a hands-on approach to painting, 3D, VR/AR, and game design. I love turning ideas into visually rich experiences, whether it’s a quiet illustration, a dynamic VR scene, or a responsive UX/UI prototype.

Over the years I’ve collaborated on VR projects like The Embodiment of Land, The Last Bee, and Dust of War, taking on roles from Art Director to CAO. I blend art direction with technical know-how in Maya, Blender, Unity, and related tools, always aiming to tell meaningful stories through technology.

See more

Language

Hebrew (modern)
Fluent
English
Advanced
German
Beginner

Work Experience

Volunteer at The Center of Therapeutic Riding in Israel
January 1, 2013 - January 1, 2014
Treatment of people with disabilities & Dogs Training.
Agricultural Worker at BioBee
May 1, 2018 - November 1, 2018
Agricultural work and natural pest control with animals.
Plant Designer at Green Botanic Design LTD
September 1, 2019 - September 1, 2020
Work with plants & agricultural design.
Security at Amishav LTD
January 1, 2021 - January 1, 2025
Security at Hebrew University.
Graphic Designer & Art Designer at Jazz Band & Caifas
January 1, 2021 - January 1, 2023
Graphic Designer & Art Designer for Jazz bands.
Art Director & Lead Designer at The Last Bee
January 1, 2023 - January 1, 2025
VR Experience, lead design & art direction.
Chief Art Officer (CAO) at Dust of War
January 1, 2024 - January 1, 2025
Head of Art, Design & Sound for the startup.
Plant/Design Assistant at Green Botanic Design LTD
September 1, 2019 - September 30, 2020
Work with plants and agricultural design.
Graphic Designer at Amishav LTD
January 1, 2021 - December 31, 2023
Graphic Designer & Art Designer for the Jazz b and 'Caifas'.

Education

High School Diploma - Fine Arts at Hof Hasharon
January 1, 2007 - January 1, 2013
Bachelor of Fine Arts at Bezalel Academy of Arts and Design, Jerusalem
January 1, 2020 - January 1, 2024
Course Studies in Animation on Blender 3D, Classic Painting, Model Drawings at Staatliche Akademie Der Bildenden Kunste Stuttgart
January 1, 2022 - January 1, 2023
Fine Arts at Hof Hasharon, Kibbutz Shefaiym
January 1, 2007 - December 31, 2013
Bachelor's Degree in Art and Design at Bezalel Academy of Art and Design, Jerusalem
January 1, 2020 - December 31, 2024
Course Program at Staatliche Akademie Der Bildenden Kunste Stuttgart, Germany
January 1, 2022 - December 31, 2023

Qualifications

Lorin and Mitchell Presser Award in the field of video
January 11, 2030 - February 8, 2026
Makor Foundation VR project award (The Last Bee)
January 11, 2030 - February 8, 2026
The Lorin and Mitchell Presser Award in the field of video
January 11, 2030 - February 8, 2026
Makor Foundation Award for VR project 'The Last Bee'
January 11, 2030 - February 8, 2026
XR Market Award (Paris) for VR project 'The Last Bee'
January 11, 2030 - February 8, 2026

Industry Experience

Media & Entertainment, Education, Software & Internet, Professional Services, Other
    paper Dust of War

    Project Overview
    Dust of War is a high-fidelity military startup project at the intersection of gaming and defense technology. Built in Unreal Engine 5, the project serves as a cutting-edge 3D combat training simulation designed to replicate tactical warfare with extreme realism.

    The system provides a safe yet immersive environment for personnel to practice complex tactical maneuvers and decision-making in high-pressure scenarios.

    Technical Scope
    Engine: Unreal Engine 5 (leveraging Nanite and Lumen for hyper-realistic environments).

    Team: Developed by a multidisciplinary team of 18 professionals.

    Core Focus: Tactical simulation, environmental realism, and complex combat mechanics.

    My Role: Chief Art Officer (CAO)
    As the CAO, I led the creative and aesthetic direction of the entire project, ensuring that the visual and auditory experience met the rigorous standards required for professional military simulation.

    Key Responsibilities:

    Art Direction & Management: Oversaw the entire art department, establishing the visual pipeline from concept to final 3D implementation.

    Design Leadership: Directed the UI/UX and environment design to ensure functional realism and intuitive interaction.

    Sound Direction: Managed the audio production to create an immersive, spatialized soundscape critical for situational awareness in combat.

    Team Coordination: Synchronized efforts between the art, sound, and technical teams within a large-scale (18-person) development environment.