Saar Partush

Available to hire

I’m Saar Partush, a Fine Arts graduate with a hands-on approach to painting, 3D, VR/AR, and game design.

About

I’m Saar Partush, a Fine Arts graduate with a hands-on approach to painting, 3D, VR/AR, and game design. I love turning ideas into visually rich experiences, whether it’s a quiet illustration, a dynamic VR scene, or a responsive UX/UI prototype.

Over the years I’ve collaborated on VR projects like The Embodiment of Land, The Last Bee, and Dust of War, taking on roles from Art Director to CAO. I blend art direction with technical know-how in Maya, Blender, Unity, and related tools, always aiming to tell meaningful stories through technology.

  • Joined February 2026

Industry experience

  • Media & Entertainment
  • Education
  • Software & Internet
  • Professional Services
  • Other

Projects · 1

Project Overview
Dust of War is a high-fidelity military startup project at the intersection of gaming and defense technology. Built in Unreal Engine 5, the project serves as a cutting-edge 3D combat training simulation designed to replicate tactical warfare with extreme realism.

The system provides a safe yet immersive environment for personnel to practice complex tactical maneuvers and decision-making in high-pressure scenarios.

Technical Scope
Engine: Unreal Engine 5 (leveraging Nanite and Lumen for hyper-realistic environments).

Team: Developed by a multidisciplinary team of 18 professionals.

Core Focus: Tactical simulation, environmental realism, and complex combat mechanics.

My Role: Chief Art Officer (CAO)
As the CAO, I led the creative and aesthetic direction of the entire project, ensuring that the visual and auditory experience met the rigorous standards required for professional military simulation.

Key Responsibilities:

Art Direction & Management: Oversaw the entire art department, establishing the visual pipeline from concept to final 3D implementation.

Design Leadership: Directed the UI/UX and environment design to ensure functional realism and intuitive interaction.

Sound Direction: Managed the audio production to create an immersive, spatialized soundscape critical for situational awareness in combat.

Team Coordination: Synchronized efforts between the art, sound, and technical teams within a large-scale (18-person) development environment.

  • 3D Animator
  • 3D Modeler
  • Game Developer
  • +3

Work experience· 9 roles

Chief Art Officer (CAO) · Dust of WarJan 2024 – Jan 2025 · 1 yr 1 mo

Head of Art, Design & Sound for the startup.

Art Director & Lead Designer · The Last BeeJan 2023 – Jan 2025 · 2 yrs 1 mo

VR Experience, lead design & art direction.

Graphic Designer · Amishav LTDJan 2021 – Dec 2023 · 3 yrs

Graphic Designer & Art Designer for the Jazz b and 'Caifas'.

Graphic Designer & Art Designer · Jazz Band & CaifasJan 2021 – Jan 2023 · 2 yrs 1 mo
Security · Amishav LTDJan 2021 – Jan 2025 · 4 yrs 1 mo
Plant/Design Assistant · Green Botanic Design LTDSep 2019 – Sep 2020 · 1 yr 1 mo
Plant Designer · Green Botanic Design LTDSep 2019 – Sep 2020 · 1 yr 1 mo
Agricultural Worker · BioBeeMay 2018 – Nov 2018 · 7 mos

Education· 6

High School Diploma - Fine Arts · Hof Hasharon2007 – 2013
Bachelor of Fine Arts · Bezalel Academy of Arts and Design, Jerusalem2020 – 2024
Course Studies in Animation on Blender 3D, Classic Painting, Model Drawings · Staatliche Akademie Der Bildenden Kunste Stuttgart2022 – 2023
Fine Arts · Hof Hasharon, Kibbutz Shefaiym2007 – 2013

Certifications and awards· 5

Lorin and Mitchell Presser Award in the field of video2030 – 2026
Makor Foundation VR project award (The Last Bee)2030 – 2026
The Lorin and Mitchell Presser Award in the field of video2030 – 2026
Makor Foundation Award for VR project 'The Last Bee'2030 – 2026

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