Dust of War

Saar Partush
Published

0
  • Project creator

Project Overview
Dust of War is a high-fidelity military startup project at the intersection of gaming and defense technology. Built in Unreal Engine 5, the project serves as a cutting-edge 3D combat training simulation designed to replicate tactical warfare with extreme realism.

The system provides a safe yet immersive environment for personnel to practice complex tactical maneuvers and decision-making in high-pressure scenarios.

Technical Scope
Engine: Unreal Engine 5 (leveraging Nanite and Lumen for hyper-realistic environments).

Team: Developed by a multidisciplinary team of 18 professionals.

Core Focus: Tactical simulation, environmental realism, and complex combat mechanics.

My Role: Chief Art Officer (CAO)
As the CAO, I led the creative and aesthetic direction of the entire project, ensuring that the visual and auditory experience met the rigorous standards required for professional military simulation.

Key Responsibilities:

Art Direction & Management: Oversaw the entire art department, establishing the visual pipeline from concept to final 3D implementation.

Design Leadership: Directed the UI/UX and environment design to ensure functional realism and intuitive interaction.

Sound Direction: Managed the audio production to create an immersive, spatialized soundscape critical for situational awareness in combat.

Team Coordination: Synchronized efforts between the art, sound, and technical teams within a large-scale (18-person) development environment.