Hi, I'm Sahil Gandhre, a 3D Artist and Game Environment Designer with a passion for creating immersive worlds. I specialize in Level Design and Environment Design, and I'm proficient with Unreal Engine, Unity, and Blender to build interactive environments that tell a story. Hi, I love collaborating on Creative Projects and continually improving through feedback. I enjoy blending cinematic storytelling with gameplay to create experiences that engage players and spark imagination.

Sahil Gandhre

Hi, I'm Sahil Gandhre, a 3D Artist and Game Environment Designer with a passion for creating immersive worlds. I specialize in Level Design and Environment Design, and I'm proficient with Unreal Engine, Unity, and Blender to build interactive environments that tell a story. Hi, I love collaborating on Creative Projects and continually improving through feedback. I enjoy blending cinematic storytelling with gameplay to create experiences that engage players and spark imagination.

Available to hire

Hi, I’m Sahil Gandhre, a 3D Artist and Game Environment Designer with a passion for creating immersive worlds. I specialize in Level Design and Environment Design, and I’m proficient with Unreal Engine, Unity, and Blender to build interactive environments that tell a story.

Hi, I love collaborating on Creative Projects and continually improving through feedback. I enjoy blending cinematic storytelling with gameplay to create experiences that engage players and spark imagination.

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Experience Level

Expert
Expert

Language

English
Fluent
Hindi
Advanced
Marathi (Marāṭhī)
Advanced
Sanskrit (Saṁskṛta)
Intermediate

Work Experience

Dissertation Project Lead at Relic of Insignia
June 1, 2029 - January 1, 2030
Designed and built a 5-level vertical slice exploration game by constructing interconnected levels forming a cohesive, explorable mountainous environment. Developed immersive world flow through environmental storytelling and player-guided exploration. Implemented lighting, atmospheric and visual effects to enhance mood and narrative. Optimized assets to reduce project file size and improve frame rate; supported multiple narrative endings through resource-driven gameplay systems.

Education

Bachelor of Computer Engineering at Kokan Gyanpeeth College of Engineering, India
January 1, 2020 - December 31, 2023
MDes Games Design and Development at Heriot-Watt University, United Kingdom
January 1, 2023 - December 31, 2024

Qualifications

CGPA 9.2/10
January 11, 2030 - January 30, 2026
Niagara Fluids Immersion — RedefineFX
January 11, 2030 - January 30, 2026
Chaos Destruction — RedefineFX
January 11, 2030 - January 30, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert