I’m Sagar Tiwari, a 3D generalist with 12+ years of experience across gaming and animation, including AAA production work for worldwide clients. I specialize in hard-surface asset creation, UVs, and PBR texturing, with hands-on experience spanning modeling, sculpting, and production-ready workflows. I’ve contributed to multiple credited titles across major studios, helping teams deliver detailed assets within schedule and quality targets.
Alongside core asset work, I bring experience in photogrammetry and procedural texturing, and I’m comfortable working across production pipelines and real-time environments. My toolkit includes Maya, ZBrush, Substance 3D, Unreal Engine, Frostbite, Plasticity 3D, and Adobe tools, and I enjoy collaborating closely with art leads and fellow artists—whether refining materials, updating collisions, or mentoring trainees when needed.
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