I’m a game- and anime-style character illustrator and digital artist based in Berlin, with practical experience across 3D art, graphics, motion, and digital illustration. My work focuses on character design principles, strong anatomy and proportions, and visuals that support clear storytelling—whether I’m creating high-fidelity art assets in a production workflow or refining concepts through iterative feedback.
I combine tools like Blender, Autodesk Maya, Unreal Engine, Adobe Photoshop, and After Effects with a production-ready mindset to deliver consistent, reusable visual assets. From working on interface and creative assets to delivering branded digital campaigns and game-art projects, I enjoy transforming references and product or creative requirements into polished results with clear stakeholder communication and deadline-focused project delivery.
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• Developed animated UI systems, gameplay visual sequences, and motion-based interaction elements within Unreal Engine.
• Designed visual presentation systems supporting immersive storytelling and player interaction.
• Applied composition, movement, and pacing principles to improve visual communication and engagement.
• Designed and launched a portfolio website showcasing motion graphics, animation work, and digital visual projects.
• Structured visual presentation and project navigation to improve storytelling clarity and portfolio usability.
• Managed end-to-end creative direction, content organization, and deployment using AI-assisted workflows.
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