Michelle - Age Of Steam
Salah Matar
Published
0
This project marks a real-time game ready character, developed from sculpting through to final presentation in Unreal Engine. Based on a concept by Mario Zou, it was a personal milestone where I explored the complete game character pipeline, including optimization for performance, clean UVs and textures, high-to-low poly baking, hair card creation, and real-time lighting integration.
The result is a character that balances artistic vision with technical readiness for real-time environments, reflecting both my creative and technical growth.
Full breakdown on my Artstation - https://www.twine.net/signin