I'm a passionate 3D artist focused on creating immersive, optimized assets for games and mobile experiences. I love crafting stylized characters, props, and environments, and I value iterative feedback to balance performance with visual quality. I thrive in team-driven workflows, enjoy learning new tools, and I'm always exploring ways to push aesthetics while keeping production efficient.

Salah Matar

I'm a passionate 3D artist focused on creating immersive, optimized assets for games and mobile experiences. I love crafting stylized characters, props, and environments, and I value iterative feedback to balance performance with visual quality. I thrive in team-driven workflows, enjoy learning new tools, and I'm always exploring ways to push aesthetics while keeping production efficient.

Available to hire

I’m a passionate 3D artist focused on creating immersive, optimized assets for games and mobile experiences. I love crafting stylized characters, props, and environments, and I value iterative feedback to balance performance with visual quality.

I thrive in team-driven workflows, enjoy learning new tools, and I’m always exploring ways to push aesthetics while keeping production efficient.

See more

Language

English
Advanced
Hebrew (modern)
Fluent
Arabic
Fluent

Work Experience

3D Artist Intern at BloodyRain Studio (Remotely)
April 30, 2025 - September 5, 2025
Developed high-quality 3D models for games and animation using Maya and ZBrush, ensuring both aesthetic and technical excellence. Textured assets using Substance Painter to achieve realistic or stylized results. Refined models based on feedback, enhancing topology, UV mapping, and detailing for optimal performance. Gained hands-on experience with industry-standard workflows, strengthening skills in texturing, optimization, and production efficiency.
Freelance 3D Artist at Independent / Freelance
January 1, 2024 - Present
Delivered game-ready, optimized 3D models tailored for real-time rendering and client specifications. Created stylized assets and characters, including NFT collections and production-ready props, ready for game pipelines and 3D printing. Employed Maya, ZBrush, Substance Painter, and Photoshop to ensure high-quality results across multiple platforms.

Education

3D Animation Program at IAC - 3D Animation College, Tel Aviv
May 1, 2021 - May 1, 2023
Internship at BloodyRain Studio (Remote)
December 1, 2024 - April 1, 2025

Qualifications

Creature Garage CG Grooming Workshop
February 1, 2023 - April 30, 2023
ELEMENTZA Hard Surface Workshop
March 1, 2022 - July 1, 2022

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Consumer Goods, Manufacturing, Education, Professional Services
    uniE621 Rose - Stylized Girl Character
    inspired by the artwork of Genevieve D’Astous @gendast_doodles Full Project >>> https://www.twine.net/signin
    uniE621 MTG - Ajani Goldmane
    I recreated Ajani Goldmane as a production-ready 3D character, based on Rudy Siswanto’s concept art. The project involved the full character pipeline: modeling (Maya), sculpting (ZBrush), texturing (Substance Painter), and grooming (XGen). Full breakdown - https://www.twine.net/signin
    uniE621 Michelle - Age Of Steam
    This project marks a real-time game ready character, developed from sculpting through to final presentation in Unreal Engine. Based on a concept by Mario Zou, it was a personal milestone where I explored the complete game character pipeline, including optimization for performance, clean UVs and textures, high-to-low poly baking, hair card creation, and real-time lighting integration. The result is a character that balances artistic vision with technical readiness for real-time environments, reflecting both my creative and technical growth. Full breakdown on my Artstation - https://www.twine.net/signin