ALEX LABARRE

Available to hire

2D/3D Animator and VFX Artist with 6+ years of professional experience delivering real-time visual effects, character animation, and production-ready assets.

About

2D/3D Animator and VFX Artist with 6+ years of professional experience delivering real-time visual effects, character animation, and production-ready assets. I implement VFX and animation directly in Unity, Unreal Engine, and proprietary in-house engines, collaborating closely with engineering to troubleshoot and refine in-engine performance.

I work across the full 3D pipeline—modeling, UVs, shading, lighting, and effects—with tools like Maya, Blender, Arnold, and Houdini support. I’m self-driven, detail-oriented, and I thrive in iterative, fast-paced production environments where feedback and technical constraints both matter.

  • Joined June 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education
  • Professional Services

Projects · 3

Upper Symbol Animation for Pace-O-Matic Skill Game ‘Black Belt Bacon’

  • 3D Animator
  • Visual Effects Artist

Upper Symbol Animation for Pace-O-Matic Skill Game ‘Black Belt Bacon’

  • 3D Animator
  • Visual Effects Artist

Work experience· 6 roles

Animator / 3D Artist / Motion Graphics Designer · Pace-O-Matic, Inc.Oct 2021 – Nov 2025 · 4 yrs 2 mos

Delivered real-time VFX and character animation using Spine 2D and After Effects, implementing assets directly into a proprietary game engine as well as Unity and Unreal Engine. Troubleshot in-engine performance issues alongside engineering by testing and refining VFX/animation assets to meet technical constraints across multiple platforms. Built and maintained a full CGI asset pipeline (modeling, texturing, UV mapping, shading, and lighting) in Maya and Blender across concurrent timelines. Executed compositing, hard-surface animation, and FX simulations in Arnold to deliver production-ready assets within platform constraints. Contributed VFX/animation to multiple shipped titles. Submitted assets via Perforce and collaborated daily with engineers, designers, and art direction to align quality with technical requirements.

Animator and 2D/3D Artist · Pace-O-MaticOct 2021 – Nov 2025 · 4 yrs 2 mos

Shipped animation and art across the full production pipeline for multiple live game titles. Owned rigging and animation pipeline in Spine Pro for multiple shipped game titles including Monster's Ball, Lotsa' Dough, Siren of the Nile, Atlantis Columns of Cash, and Black Belt Bacon. Created character art, background illustration, and symbol animation sets from concept through final delivery. Handled camera setup, animation, lighting, compositing, and Arnold rendering within Maya pipeline. Delivered clean, organized asset files to technical spec consistently across a high-volume production schedule.

Freelance 3D Artist · Apex InnovationsDec 2020 – Oct 2021 · 11 mos

Produced 3D models and visual compositions for digital media educational content pipelines.

Freelance 3D Artist · Georgia Institute of TechnologyMay 2020 – Oct 2021 · 1 yr 6 mos
Motion Graphics and Animation · Georgia TechMay 2020 – Oct 2021 · 1 yr 6 mos
Freelance Animator · Priestahh GamingDec 2019 – Jun 2020 · 7 mos

Education· 6

BFA Animation · Savannah College of Art and Design (SCAD)2030 – 2020
Graphic Design Specialization · CalArts2030 – 2026
B.F.A. in Animation (Summa Cum Laude) · Savannah College of Art and Design (SCAD)2016 – 2020
Graphic Design Specialization · California Institute of the Arts (CalArts)2026

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