2D/3D Animator and VFX Artist with 6+ years of professional experience delivering real-time visual effects, character animation, and production-ready assets across 10+ shipped commercial titles. Implements VFX and animation directly in Unity, Unreal Engine, and proprietary engines while collaborating closely with engineering to troubleshoot and optimize performance.
Works across the full 3D pipeline using Maya, Blender, and Arnold Renderer (with additional Houdini experience), delivering compositing, hard-surface animation, and FX simulation as needed. Detail-oriented and self-driven, thrives on iterative feedback and fast-paced production requirements.
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Upper Symbol Animation for Pace-O-Matic Skill Game ‘Black Belt Bacon’
Upper Symbol Animation for Pace-O-Matic Skill Game ‘Black Belt Bacon’
Demo Reel of both my 2D and 3D Slot Game Work Experience
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