2D/3D Animator and VFX Artist with 6+ years of professional experience delivering real-time visual effects, character animation, and production-ready assets across 10+ shipped commercial titles. Implements VFX and animation directly in Unity, Unreal Engine, and proprietary engines while collaborating closely with engineering to troubleshoot and optimize performance. Works across the full 3D pipeline using Maya, Blender, and Arnold Renderer (with additional Houdini experience), delivering compositing, hard-surface animation, and FX simulation as needed. Detail-oriented and self-driven, thrives on iterative feedback and fast-paced production requirements.

ALEX LABARRE

2D/3D Animator and VFX Artist with 6+ years of professional experience delivering real-time visual effects, character animation, and production-ready assets across 10+ shipped commercial titles. Implements VFX and animation directly in Unity, Unreal Engine, and proprietary engines while collaborating closely with engineering to troubleshoot and optimize performance. Works across the full 3D pipeline using Maya, Blender, and Arnold Renderer (with additional Houdini experience), delivering compositing, hard-surface animation, and FX simulation as needed. Detail-oriented and self-driven, thrives on iterative feedback and fast-paced production requirements.

Available to hire

2D/3D Animator and VFX Artist with 6+ years of professional experience delivering real-time visual effects, character animation, and production-ready assets across 10+ shipped commercial titles. Implements VFX and animation directly in Unity, Unreal Engine, and proprietary engines while collaborating closely with engineering to troubleshoot and optimize performance.

Works across the full 3D pipeline using Maya, Blender, and Arnold Renderer (with additional Houdini experience), delivering compositing, hard-surface animation, and FX simulation as needed. Detail-oriented and self-driven, thrives on iterative feedback and fast-paced production requirements.

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Language

English
Fluent

Work Experience

Animator / 3D Artist / Motion Graphics Designer at Pace-O-Matic, Inc.
October 1, 2021 - November 1, 2025
Delivered real-time VFX and character animation using Spine 2D and After Effects, implementing assets directly into a proprietary game engine as well as Unity and Unreal Engine. Troubleshot in-engine performance issues alongside engineering by testing and refining VFX/animation assets to meet technical constraints across multiple platforms. Built and maintained a full CGI asset pipeline (modeling, texturing, UV mapping, shading, and lighting) in Maya and Blender across concurrent timelines. Executed compositing, hard-surface animation, and FX simulations in Arnold to deliver production-ready assets within platform constraints. Contributed VFX/animation to multiple shipped titles. Submitted assets via Perforce and collaborated daily with engineers, designers, and art direction to align quality with technical requirements.
Animator and 2D/3D Artist at Pace-O-Matic
October 1, 2021 - November 1, 2025
Shipped animation and art across the full production pipeline for multiple live game titles. Owned rigging and animation pipeline in Spine Pro for multiple shipped game titles including Monster's Ball, Lotsa' Dough, Siren of the Nile, Atlantis Columns of Cash, and Black Belt Bacon. Created character art, background illustration, and symbol animation sets from concept through final delivery. Handled camera setup, animation, lighting, compositing, and Arnold rendering within Maya pipeline. Delivered clean, organized asset files to technical spec consistently across a high-volume production schedule.
Freelance 3D Artist at Apex Innovations
December 1, 2020 - October 1, 2021
Produced 3D models and visual compositions for digital media educational content pipelines.
Freelance 3D Artist at Georgia Institute of Technology
May 1, 2020 - October 1, 2021
Modeled and textured interactive 3D environments and real-time assets for the Mozilla Hubs VR platform.
Motion Graphics and Animation at Georgia Tech
May 1, 2020 - October 1, 2021
Produced motion graphics and animation content in a fast-paced institutional environment. Created assets for digital platforms using After Effects and Adobe Creative Suite.
Freelance Animator at Priestahh Gaming
December 1, 2019 - June 1, 2020
Designed and animated custom character assets and 2D motion graphics for live gaming and streaming platforms.

Education

BFA Animation at Savannah College of Art and Design (SCAD)
January 11, 2030 - January 1, 2020
Graphic Design Specialization at CalArts
January 11, 2030 - January 1, 2026
B.F.A. in Animation (Summa Cum Laude) at Savannah College of Art and Design (SCAD)
January 1, 2016 - January 1, 2020
Graphic Design Specialization at California Institute of the Arts (CalArts)
January 1, 2026 - July 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services