2D/3D Animator and VFX Artist with 6+ years of professional experience delivering real-time visual effects, character animation, and production-ready assets. I implement VFX and animation directly in Unity, Unreal Engine, and proprietary in-house engines, collaborating closely with engineering to troubleshoot and refine in-engine performance.
I work across the full 3D pipeline—modeling, UVs, shading, lighting, and effects—with tools like Maya, Blender, Arnold, and Houdini support. I’m self-driven, detail-oriented, and I thrive in iterative, fast-paced production environments where feedback and technical constraints both matter.
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Upper Symbol Animation for Pace-O-Matic Skill Game ‘Black Belt Bacon’
Upper Symbol Animation for Pace-O-Matic Skill Game ‘Black Belt Bacon’
Demo Reel of both my 2D and 3D Slot Game Work Experience
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