I'm a SCAD-trained animator with 6+ years of professional studio experience bringing characters and assets to life across gaming and entertainment. Most recently I spent four years at Pace-O-Matic, a skill-based gaming studio, where I owned the full animation pipeline on multiple shipped titles — character rigging, symbol animation, background art, and final delivery. My core specialty is Spine 2D rigging and animation, and I'm equally comfortable in After Effects, Maya, Blender, and the full Adobe Creative Suite. I work well from a brief, hit deadlines, and don't need hand-holding once I know the vision. Whether it's a character rig, a motion graphics package, or a full asset set for a game, I bring the same attention to craft and clean file delivery every time. Open to freelance projects and contract roles — remote preferred.

Alex LaBarre

I'm a SCAD-trained animator with 6+ years of professional studio experience bringing characters and assets to life across gaming and entertainment. Most recently I spent four years at Pace-O-Matic, a skill-based gaming studio, where I owned the full animation pipeline on multiple shipped titles — character rigging, symbol animation, background art, and final delivery. My core specialty is Spine 2D rigging and animation, and I'm equally comfortable in After Effects, Maya, Blender, and the full Adobe Creative Suite. I work well from a brief, hit deadlines, and don't need hand-holding once I know the vision. Whether it's a character rig, a motion graphics package, or a full asset set for a game, I bring the same attention to craft and clean file delivery every time. Open to freelance projects and contract roles — remote preferred.

Available to hire

I’m a SCAD-trained animator with 6+ years of professional studio experience bringing characters and assets to life across gaming and entertainment. Most recently I spent four years at Pace-O-Matic, a skill-based gaming studio, where I owned the full animation pipeline on multiple shipped titles — character rigging, symbol animation, background art, and final delivery. My core specialty is Spine 2D rigging and animation, and I’m equally comfortable in After Effects, Maya, Blender, and the full Adobe Creative Suite.

I work well from a brief, hit deadlines, and don’t need hand-holding once I know the vision. Whether it’s a character rig, a motion graphics package, or a full asset set for a game, I bring the same attention to craft and clean file delivery every time.

Open to freelance projects and contract roles — remote preferred.

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Language

English
Fluent

Work Experience

Animator and 2D/3D Artist at Pace-O-Matic
October 1, 2021 - November 1, 2025
Shipped animation and art across the full production pipeline for multiple live game titles. Owned rigging and animation pipeline in Spine Pro for multiple shipped game titles including Monster's Ball, Lotsa' Dough, Siren of the Nile, Atlantis Columns of Cash, and Black Belt Bacon. Created character art, background illustration, and symbol animation sets from concept through final delivery. Handled camera setup, animation, lighting, compositing, and Arnold rendering within Maya pipeline. Delivered clean, organized asset files to technical spec consistently across a high-volume production schedule.
Motion Graphics and Animation at Georgia Tech
May 1, 2020 - October 1, 2021
Produced motion graphics and animation content in a fast-paced institutional environment. Created assets for digital platforms using After Effects and Adobe Creative Suite.

Education

BFA Animation at Savannah College of Art and Design (SCAD)
January 11, 2030 - January 1, 2020
Graphic Design Specialization at CalArts
January 11, 2030 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet