I’m a SCAD-trained animator with 6+ years of professional studio experience bringing characters and assets to life across gaming and entertainment. Most recently I spent four years at Pace-O-Matic, a skill-based gaming studio, where I owned the full animation pipeline on multiple shipped titles — character rigging, symbol animation, background art, and final delivery. My core specialty is Spine 2D rigging and animation, and I’m equally comfortable in After Effects, Maya, Blender, and the full Adobe Creative Suite.
I work well from a brief, hit deadlines, and don’t need hand-holding once I know the vision. Whether it’s a character rig, a motion graphics package, or a full asset set for a game, I bring the same attention to craft and clean file delivery every time.
Open to freelance projects and contract roles — remote preferred.
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