Upper Symbol Animation for Pace-O-Matic Skill Game ‘Black Belt Bacon’
- 3D Animator
- Visual Effects Artist
2D/3D Animator and VFX Artist with 6+ years of professional experience delivering real-time visual effects, character animation, and production-ready assets.
2D/3D Animator and VFX Artist with 6+ years of professional experience delivering real-time visual effects, character animation, and production-ready assets. I implement VFX and animation directly in Unity, Unreal Engine, and proprietary in-house engines, collaborating closely with engineering to troubleshoot and refine in-engine performance.
I work across the full 3D pipeline—modeling, UVs, shading, lighting, and effects—with tools like Maya, Blender, Arnold, and Houdini support. I’m self-driven, detail-oriented, and I thrive in iterative, fast-paced production environments where feedback and technical constraints both matter.
Upper Symbol Animation for Pace-O-Matic Skill Game ‘Black Belt Bacon’
Upper Symbol Animation for Pace-O-Matic Skill Game ‘Black Belt Bacon’
Demo Reel of both my 2D and 3D Slot Game Work Experience
Delivered real-time VFX and character animation using Spine 2D and After Effects, implementing assets directly into a proprietary game engine as well as Unity and Unreal Engine. Troubleshot in-engine performance issues alongside engineering by testing and refining VFX/animation assets to meet technical constraints across multiple platforms. Built and maintained a full CGI asset pipeline (modeling, texturing, UV mapping, shading, and lighting) in Maya and Blender across concurrent timelines. Executed compositing, hard-surface animation, and FX simulations in Arnold to deliver production-ready assets within platform constraints. Contributed VFX/animation to multiple shipped titles. Submitted assets via Perforce and collaborated daily with engineers, designers, and art direction to align quality with technical requirements.
Shipped animation and art across the full production pipeline for multiple live game titles. Owned rigging and animation pipeline in Spine Pro for multiple shipped game titles including Monster's Ball, Lotsa' Dough, Siren of the Nile, Atlantis Columns of Cash, and Black Belt Bacon. Created character art, background illustration, and symbol animation sets from concept through final delivery. Handled camera setup, animation, lighting, compositing, and Arnold rendering within Maya pipeline. Delivered clean, organized asset files to technical spec consistently across a high-volume production schedule.
Produced 3D models and visual compositions for digital media educational content pipelines.
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