Hi, I'm Salman, a passionate software engineer specializing in AI-native platforms and backend systems. With a strong background in integrating AI technologies, I thrive on building innovative solutions that enhance user experiences and drive engagement. Throughout my career, I have worked on various exciting projects in gaming and automation, continuously aiming to write scalable and efficient code. I'm also dedicated to mentoring fellow engineers and fostering a collaborative work environment, ensuring that we all succeed together.

Salman Hayat

Hi, I'm Salman, a passionate software engineer specializing in AI-native platforms and backend systems. With a strong background in integrating AI technologies, I thrive on building innovative solutions that enhance user experiences and drive engagement. Throughout my career, I have worked on various exciting projects in gaming and automation, continuously aiming to write scalable and efficient code. I'm also dedicated to mentoring fellow engineers and fostering a collaborative work environment, ensuring that we all succeed together.

Available to hire

Hi, I’m Salman, a passionate software engineer specializing in AI-native platforms and backend systems. With a strong background in integrating AI technologies, I thrive on building innovative solutions that enhance user experiences and drive engagement.

Throughout my career, I have worked on various exciting projects in gaming and automation, continuously aiming to write scalable and efficient code. I’m also dedicated to mentoring fellow engineers and fostering a collaborative work environment, ensuring that we all succeed together.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Work Experience

Senior Software Engineer at HazelMobile
June 1, 2021 - September 1, 2023
Built and scaled real-time systems (AI agents, multiplayer networking, backend services) powering applications with 100M+ global users. Designed APIs and CI/CD automation pipelines, reducing release cycles by 30% and improving reliability across distributed teams. Optimized large-scale systems for performance and resilience, sustaining 99.5%+ crash-free sessions across millions of devices. Mentored engineers and drove code quality via design/code reviews and system architecture discussions.
Software Engineer at Mizo Studio
April 1, 2020 - June 1, 2021
Engineered scalable gameplay systems with integrated AI components, contributing to titles exceeding 50M+ installs. Refactored legacy systems, improving modularity and enabling faster iteration on features and content. Led optimization efforts across APIs and in-game services, driving significant gains in retention and engagement metrics.
Software Engineer at Brain Games Studio
January 1, 2019 - January 1, 2020
Delivered networked and AI-driven systems from design through deployment. Implemented service-oriented pipelines for multiplayer, increasing session length and replayability. Managed Git-based workflows, ensuring maintainable, production-ready codebases.

Education

MSc Computer Games at University of Essex
January 1, 2023 - January 1, 2024
BSc Computer Science at University of Sargodha
January 1, 2016 - January 1, 2020

Qualifications

GenAI Developer Tools
January 1, 2024 - January 20, 2026
Unreal Engine 5 C++ Developer
January 1, 2023 - January 20, 2026

Industry Experience

Gaming, Software & Internet