I am a freelance interactive game developer specializing in choice-based storytelling using Twine. I create engaging narrative experiences, branching storylines, and immersive dialogue systems for games, education, and digital content. I focus on delivering creative, user-friendly, and high-quality interactive projects that bring ideas to life

Samson Aderemi

I am a freelance interactive game developer specializing in choice-based storytelling using Twine. I create engaging narrative experiences, branching storylines, and immersive dialogue systems for games, education, and digital content. I focus on delivering creative, user-friendly, and high-quality interactive projects that bring ideas to life

Available to hire

I am a freelance interactive game developer specializing in choice-based storytelling using Twine. I create engaging narrative experiences, branching storylines, and immersive dialogue systems for games, education, and digital content. I focus on delivering creative, user-friendly, and high-quality interactive projects that bring ideas to life

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
French
Intermediate

Work Experience

Game developper at self wmployed
March 18, 2021 - Present
Built interactive storytelling experiences for web-based platforms Developed decision-based gameplay systems Focused on user engagement and story flow

Education

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Qualifications

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Industry Experience

Media & Entertainment
    paper : The Forgotten Path

    The Forgotten Path is an interactive fiction game created using Twine. It is a choice-based narrative experience where players progress through a mysterious story by making decisions that shape the outcome.
    The game focuses on storytelling, atmosphere, and player choice, offering multiple branching paths and different endings depending on the decisions made. Each playthrough can lead to a new experience, encouraging replayability and exploration.
    This project demonstrates my skills in narrative design, interactive storytelling, and building structured branching systems that keep players engaged from start to finish.

    paper : The Forgotten Path

    The Forgotten Path is an interactive fiction game created using Twine. It is a choice-based narrative experience where players progress through a mysterious story by making decisions that shape the outcome.
    The game focuses on storytelling, atmosphere, and player choice, offering multiple branching paths and different endings depending on the decisions made. Each playthrough can lead to a new experience, encouraging replayability and exploration.
    This project demonstrates my skills in narrative design, interactive storytelling, and building structured branching systems that keep players engaged from start to finish.

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