Available to hire
I create clear visuals by combining creativity, attention to detail, and rigor. I’m passionate about art and visual identity, with diverse experience in 3D and traditional and fine arts.
As a Technical Artist, I enjoy structuring complex projects with a methodical approach to ensure coherent and aesthetically refined results while collaborating across disciplines.
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Work Experience
Technical Artist at Old Skull Games
December 31, 2025 - September 22, 2025Technical artist contributing to asset pipelines and art integration during 2024–2025.
Technical Artist at Old Skull Games
December 31, 2025 - September 22, 2025Bridged art and tech, supported pipelines, asset handoff, and shader/task optimization to improve production efficiency.
Technical Artist at Old Skull Games
December 31, 2025 - September 22, 2025Technical artist supporting production pipelines and asset workflows.
Volunteer - Logo and Brand Design at Volunteer
July 1, 2025 - PresentVolunteer work focusing on logo and brand design creation for various initiatives.
Volunteer - Logo and Brand Design
July 1, 2025 - PresentVolunteer work focusing on logo and brand design to contribute to visual identity projects.
Volunteer Logo and Brand Designer at Self-Initiated
July 1, 2025 - PresentVolunteer logo and brand design creation for personal projects and collaborations.
Technical Artist at Ca part en prod
June 30, 2025 - September 22, 2025Contributed as Technical Artist on game production, bridging art and engineering, optimizing pipelines and assets.
Technical Artist at Ca part en prod
June 30, 2025 - September 22, 2025Technical artist on production pipeline; created assets and visuals; collaborated with development and art teams to streamline workflows.
Technical Artist at Ca part en prod
June 30, 2025 - September 22, 2025Technical Artist on a production project, contributing to art pipelines and asset integration.
3D World Artist at Ivory Tower Ubisoft
December 31, 2024 - September 22, 2025Created 3D assets and world-building elements for Ubisoft projects; collaborated with art directors and game teams; optimized meshes and textures and assisted in asset pipelines.
3D World Artist at Ivory Tower Ubisoft
December 31, 2024 - September 22, 20253D world artist responsible for high-fidelity 3D assets and environments for Ubisoft titles.
Makeup and Costume Designer at Echo Films
April 30, 2024 - September 22, 2025Makeup and costume design for film productions, coordinating with wardrobe and production teams.
Makeup and Costume Designer at Echo Films
April 30, 2024 - September 22, 2025Designed and supervised makeup and wardrobe concepts for film productions; collaborated with directors and wardrobe teams to ensure cohesive looks and continuity across shoots.
Makeup and Costume Designer at Echo Films
April 30, 2024 - September 22, 2025Makeup and costume design for film productions.
3D World Artist at Ivory Tower Ubisoft
January 1, 2024 - September 22, 2025Created high-quality 3D world assets for Ubisoft projects, collaborating with art direction and engineering teams.
Freelance Creative / Photo Shoot Producer at Self-Employed
December 31, 2021 - September 22, 2025Creation from start to finish of several themed photo shoots including concept, styling, production, and editing.
Freelance Creative / Photographer
December 31, 2021 - September 22, 2025Created themed photo shoots from concept to completion; managed creative direction, styling, and photo editing across multiple projects in 2020 and 2021.
Photographer / Photo Shoot Designer at Self-Employed
October 31, 2021 - September 22, 2025Creation from start to finish of several themed photo shoots.
Photographer / Photo Shoot Designer at Self-Employed
October 31, 2020 - September 22, 2025Creation from start to finish of several themed photo shoots.
Level Artist at Eugen System
December 31, 2017 - September 22, 2025Designed game levels, authored assets, and contributed to visual layout; coordinated with level design and art teams to ensure cohesive visuals.
Level Artist at Eugen System
December 31, 2017 - September 22, 2025Level artist focusing on level geometry, lighting, and asset integration.
Level Artist at Eugen System
January 1, 2017 - September 22, 2025Designed and developed game levels with a focus on visual storytelling and gameplay integration.
Education
Master’s degree at LISAA
January 1, 2025 - December 31, 2027Bachelor’s degree at LISAA
January 1, 2013 - December 31, 2016Master’s degree Direction Artistique at LISAA
January 1, 2025 - December 31, 2027Tosa Indesign at Walter Learning
January 1, 2025 - September 22, 2025Bachelor’s degree Conception de contenue numérique at LISAA
January 1, 2013 - December 31, 2016Master’s degree Direction Artistique at LISAA
January 1, 2025 - January 1, 2027Tosa Indesign certification at Walter Learning
January 1, 2025 - January 1, 2025Bachelor’s degree Conception de contenu numérique at LISAA
January 1, 2013 - January 1, 2016Qualifications
Tosa Indesign Certification
January 1, 2025 - September 22, 2025Master’s degree Direction Artistique
January 1, 2025 - December 31, 2027Tosa Indesign
January 1, 2025 - September 22, 2025Bachelor’s degree Conception de contenue numérique
January 1, 2013 - December 31, 2016Tosa InDesign Certification
January 1, 2025 - January 1, 2025Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services
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