I'm Samuel Richards, a well-rounded Technical Designer specializing in systems, tools, and interactive experiences across large-scale, multi-player and VR environments. I thrive on cross-disciplinary collaboration, owning end-to-end features from concept to live deployment, and delivering intuitive, scalable systems that boost both player enjoyment and developer efficiency. If you’re looking for someone who can turn complex design goals into clear, solid, production-ready systems, I’d love to work with you.

Samuel Richards

I'm Samuel Richards, a well-rounded Technical Designer specializing in systems, tools, and interactive experiences across large-scale, multi-player and VR environments. I thrive on cross-disciplinary collaboration, owning end-to-end features from concept to live deployment, and delivering intuitive, scalable systems that boost both player enjoyment and developer efficiency. If you’re looking for someone who can turn complex design goals into clear, solid, production-ready systems, I’d love to work with you.

Available to hire

I’m Samuel Richards, a well-rounded Technical Designer specializing in systems, tools, and interactive experiences across large-scale, multi-player and VR environments.

I thrive on cross-disciplinary collaboration, owning end-to-end features from concept to live deployment, and delivering intuitive, scalable systems that boost both player enjoyment and developer efficiency.

If you’re looking for someone who can turn complex design goals into clear, solid, production-ready systems, I’d love to work with you.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Digital Engineer at Mabey Hire
June 1, 2024 - June 1, 2024
Unreal Engine-based EVE VR/desktop engineering visualization tool; presented the team's digital offerings to clients across the UK, showcasing products and proposing innovative ways to refine and enhance digital services. Rebuilt EVE from prototype to production for the engineering sector; created keyframe animations for marketing; built interactive systems, measurement tools, and runtime UI; represented the team at client meetings and industry events; mentored interns and supported onboarding to Unreal Engine pipelines.
Technical Designer at The Residency
November 1, 2025 - November 1, 2025
Led the full development pipeline for large-scale live multiplayer metaverse games built in Unreal Engine 5, connecting professional athletes with thousands of players. Managed UI architecture, localization system, map-switching, traversal mechanics, and collectible systems. Designed and implemented gameplay features and level content based on live player feedback. Led UI/system integration across multiple event experiences. Owned level design and map-based gameplay systems, including layout, traversal mechanics, and collectible/objective placement. Created documentation and workflow guides in Confluence. Improved onboarding with a custom localization system and revised UI flows.

Education

MA Games Design at University of Central Lancashire
September 1, 2020 - September 1, 2021
BSc Games Development at University of Chester
September 1, 2016 - July 1, 2020

Qualifications

Rising Star Award
January 1, 2023 - November 25, 2025
Ground Engineering Award nomination
January 1, 2022 - November 25, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet