I am Samuel Jucht, a game artist specializing in illustration and concept art. I recently graduated with a Master’s degree in Game Art from Rubika Supinfogame in Valenciennes, and I am now looking for an entry-level opportunity as an Illustrator or Concept Artist. I enjoy creating expressive visuals that support strong storytelling and bring immersive game worlds to life.
My experience includes a 2D background artist role and an internship at DigixArt, where I contributed to the narrative game Tides of Tomorrow in a professional production environment. Through my school projects, including the award-winning Myrmidon, I have developed skills in illustration, concept art, art direction, 3D modeling, texturing, animation, and real-time engine integration. I am friendly, curious, and motivated to create memorable art that invites players on a journey.
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