I am Samuel Jucht, a game artist specializing in illustration and concept art. I recently graduated with a Master's degree in Game Art from Rubika Supinfogame in Valenciennes, and I am now looking for an entry-level opportunity as an Illustrator or Concept Artist. I enjoy creating expressive visuals that support strong storytelling and bring immersive game worlds to life. My experience includes a 2D background artist role and an internship at DigixArt, where I contributed to the narrative game Tides of Tomorrow in a professional production environment. Through my school projects, including the award-winning Myrmidon, I have developed skills in illustration, concept art, art direction, 3D modeling, texturing, animation, and real-time engine integration. I am friendly, curious, and motivated to create memorable art that invites players on a journey.…

Samuel Jucht

I am Samuel Jucht, a game artist specializing in illustration and concept art. I recently graduated with a Master's degree in Game Art from Rubika Supinfogame in Valenciennes, and I am now looking for an entry-level opportunity as an Illustrator or Concept Artist. I enjoy creating expressive visuals that support strong storytelling and bring immersive game worlds to life. My experience includes a 2D background artist role and an internship at DigixArt, where I contributed to the narrative game Tides of Tomorrow in a professional production environment. Through my school projects, including the award-winning Myrmidon, I have developed skills in illustration, concept art, art direction, 3D modeling, texturing, animation, and real-time engine integration. I am friendly, curious, and motivated to create memorable art that invites players on a journey.…

Available to hire

I am Samuel Jucht, a game artist specializing in illustration and concept art. I recently graduated with a Master’s degree in Game Art from Rubika Supinfogame in Valenciennes, and I am now looking for an entry-level opportunity as an Illustrator or Concept Artist. I enjoy creating expressive visuals that support strong storytelling and bring immersive game worlds to life.

My experience includes a 2D background artist role and an internship at DigixArt, where I contributed to the narrative game Tides of Tomorrow in a professional production environment. Through my school projects, including the award-winning Myrmidon, I have developed skills in illustration, concept art, art direction, 3D modeling, texturing, animation, and real-time engine integration. I am friendly, curious, and motivated to create memorable art that invites players on a journey.

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Language

French
Fluent
English
Intermediate
Spanish; Castilian
Beginner

Work Experience

Freelance 2D Background Artist at Derengo Animation
May 1, 2026 - June 1, 2026
Worked on a project under NDA as a freelance 2D background artist, creating visual environments and background artwork for animation production.
3D Animator at DigixArt
August 1, 2025 - December 1, 2025
Completed a five-month internship contributing to Tides of Tomorrow, an asynchronous cooperative narrative game. Worked in a professional game production environment as a 3D animator.

Education

Master in Game Art at Rubika Supinfogame, Valenciennes
January 1, 2020 - January 1, 2025
Prepa Art at Rubika Supinfogame, Valenciennes
January 1, 2019 - January 1, 2020
BAC Scientifique (ISN) at Lycée Albert Camus, Bois-Colombes
January 1, 2017 - January 1, 2019
Master in Game Art at Rubika Supinfogame, Valenciennes
January 1, 2020 - January 1, 2025
Prépa Art at Rubika Supinfogame, Valenciennes
January 1, 2019 - January 1, 2020
BAC Scientifique (ISN) at Lycée Albert Camus, Bois-Colombes
January 1, 2017 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education