I am a Game Developer and Level Designer specializing in Unity. I design immersive, well-structured gameplay spaces with strong player flow, pacing, and clear navigation. From early prototypes and game design documents to final implementation, I handle the full development cycle and focus on building levels that feel purposeful and engaging. I understand player psychology and use it to shape tension, guidance, and interaction. My work blends environmental storytelling with solid technical execution — triggers, progression systems, and gameplay logic all supporting the player experience. I have led indie projects, founded a small studio, and collaborated with remote teams. I am comfortable coordinating artists and programmers, preparing clear technical documentation, and delivering polished results under tight deadlines.

Adalat Samadov

I am a Game Developer and Level Designer specializing in Unity. I design immersive, well-structured gameplay spaces with strong player flow, pacing, and clear navigation. From early prototypes and game design documents to final implementation, I handle the full development cycle and focus on building levels that feel purposeful and engaging. I understand player psychology and use it to shape tension, guidance, and interaction. My work blends environmental storytelling with solid technical execution — triggers, progression systems, and gameplay logic all supporting the player experience. I have led indie projects, founded a small studio, and collaborated with remote teams. I am comfortable coordinating artists and programmers, preparing clear technical documentation, and delivering polished results under tight deadlines.

Available to hire

I am a Game Developer and Level Designer specializing in Unity. I design immersive, well-structured gameplay spaces with strong player flow, pacing, and clear navigation. From early prototypes and game design documents to final implementation, I handle the full development cycle and focus on building levels that feel purposeful and engaging.

I understand player psychology and use it to shape tension, guidance, and interaction. My work blends environmental storytelling with solid technical execution — triggers, progression systems, and gameplay logic all supporting the player experience.

I have led indie projects, founded a small studio, and collaborated with remote teams. I am comfortable coordinating artists and programmers, preparing clear technical documentation, and delivering polished results under tight deadlines.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Russian
Fluent
Azerbaijani
Fluent
Turkish
Fluent

Work Experience

Game Developer/Founder at 44 Days Company
January 1, 2023 - Present
As a founder and developer, I manage a variety of game projects, overseeing design, development, and project management. I aim to create engaging gaming experiences while promoting teamwork and creativity within the team.
Level Designer at AZEE Game Studio
January 1, 2021 - November 1, 2025
Worked as a level designer, focusing on creating immersive game environments and challenging levels. Collaborated with artists and developers to ensure the gameplay quality met industry standards.
Game Developer at 44 Days Company
January 1, 2023 - November 1, 2025
Worked on game development with a focus on level design, gameplay mechanics, and overall structure. Designed playable maps with strong attention to flow, pacing, and navigation. Created and maintained game design documentation, prepared technical tasks for programmers and artists, and coordinated implementation across teams. Implemented and iterated gameplay systems inside the engine, participating in the full development cycle from prototyping to final polish.
Game Designer at AZE Game Studio
February 1, 2025 - November 1, 2025
As a Level Designer on remote support-based projects, assisted external studios with level design and gameplay improvements. Designed and structured playable maps based on narrative and gameplay requirements. Created level documentation and defined tasks for programmers and 3D artists related to mechanics and interactions. Managed level flow, triggers, and player guidance while delivering polished levels within deadlines.
Game Designer at Wicked Games AG (Spherix)
May 1, 2023 - April 1, 2024
Level design, gameplay mechanics, and project structure development. Created maps with a focus on player flow and navigation while maintaining technical documentation for level logic. Prepared tasks for programmers and 3D artists, implemented mechanics in-engine, and handled full-cycle content polishing from prototype to release.
Game Designer at Wicked Games AG
May 1, 2023 - April 1, 2024

Education

Bachelor's Degree at Debrecen University
January 1, 2018 - January 1, 2022
Bachelor of Science in Computer Science at University of Debrecen
January 11, 2030 - February 15, 2026
Bachelor of Science in Computer Science at University of Debrecen, Debrecen, Hungary
January 11, 2030 - March 9, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services