AS

Adalat Samadov

Available to hire

I’m Adalat Samadov, a game designer and level designer with 3+ years of experience creating and improving mobile F2P games.

About

I’m Adalat Samadov, a game designer and level designer with 3+ years of experience creating and improving mobile F2P games. I specialize in player flow, live operations, and data-driven balancing—turning economy and progression systems into compelling experiences that keep players engaged across updates.

I’ve worked remotely across distributed international teams, using Unity to design and document features end-to-end. From owning free-to-play economy tuning and seasonal reward structures to running A/B experiments and iterating on progression curves, I focus on measurable improvements to core KPIs while maintaining clear design handoff for engineering, art, and QA.

  • 5 years' experience
  • Joined January 2026

Languages

  • EnglishFluent
  • RussianFluent
  • AzerbaijaniFluent
  • TurkishFluent

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment
  • Professional Services

Work experience· 10 roles

Game Designer · Kolibri Games (Idle Miner Tycoon: Gold)Dec 2025 – Jun 2026 · 7 mos

Owned design and balancing for the F2P game economy: mine progression, Super Manager ability sets, seasonal reward structures, currency sinks, and KPI monitoring across seasons. Planned and executed live operations content cycles, coordinating weekly event mines, seasonal themed events, and limited-time Super Manager releases to sustain engagement for a post-launch player base with 250M+ downloads. Authored and documented A/B experiments to validate economy and progression hypotheses, tracked results using live player data, and translated findings into actionable balance changes in weekly update cycles.

Game Designer · AlictusFeb 2025 – Nov 2025 · 10 mos

Designed and prototyped midcore-leaning hyper-casual concepts in Unity, rapidly iterating from mechanics into testable builds. Focused on F2P retention loops and monetisation hooks, applying data-driven optimization to level progressions and difficulty curves. Analyzed drop-off points, ran design experiments, and tuned reward timing to improve early-session retention, while improving mechanic legibility and loop clarity across multiple concurrent concepts.

Game Designer · AZE Game StudioFeb 2025 – Nov 2025 · 10 mos

As a Level Designer on remote support-based projects, assisted external studios with level design and gameplay improvements. Designed and structured playable maps based on narrative and gameplay requirements. Created level documentation and defined tasks for programmers and 3D artists related to mechanics and interactions. Managed level flow, triggers, and player guidance while delivering polished levels within deadlines.

Game Designer · Homa Games (Happy Clinic)May 2023 – Apr 2024 · 1 yr
Game Designer · Wicked Games AGMay 2023 – Apr 2024 · 1 yr
Game Designer · Wicked Games AG (Spherix)May 2023 – Apr 2024 · 1 yr
Game Designer · Homa Games (All in Hole)Jan 2023 – Nov 2025 · 2 yrs 11 mos
Game Developer · 44 Days CompanyJan 2023 – Nov 2025 · 2 yrs 11 mos

Education

Bachelor's Degree · Debrecen University2018 – 2022
Bachelor of Science in Computer Science · University of Debrecen2030 – 2026
Bachelor of Science in Computer Science · University of Debrecen, Debrecen, Hungary2030 – 2026
Bachelor of Science in Computer Science · University of Debrecen2030 – 2026

Hire Adalat Samadov today

Post a job and invite Adalat, or contact them directly. No hidden commission.

Post a job