I am a Game Developer and Level Designer specializing in Unity. I design immersive, well-structured gameplay spaces with strong player flow, pacing, and clear navigation. From early prototypes and game design documents to final implementation, I handle the full development cycle and focus on building levels that feel purposeful and engaging.
I understand player psychology and use it to shape tension, guidance, and interaction. My work blends environmental storytelling with solid technical execution — triggers, progression systems, and gameplay logic all supporting the player experience.
I have led indie projects, founded a small studio, and collaborated with remote teams. I am comfortable coordinating artists and programmers, preparing clear technical documentation, and delivering polished results under tight deadlines.
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