Hi, I'm Sam Ad Qamar, a Senior Unity game developer and designer with 8+ years of experience building multiplayer games, AR/VR experiences, 3D modeling, and ML integrations. I've shipped titles for desktop, web, and mobile across Windows, iOS, Android, and XR platforms, with a strong focus on scalable architecture, performance, and polished visuals. In my current role I lead projects and teams, architecting robust gameplay systems and tooling. I love turning ideas into playable experiences, leading cross-functional teams, and delivering end-to-end game projects—from gameplay design and tooling to deployment and Web3 integrations. I'm open to challenging roles in game development, design, and systems engineering that push the boundaries of interactive media.

Sam Ad Qamar

Hi, I'm Sam Ad Qamar, a Senior Unity game developer and designer with 8+ years of experience building multiplayer games, AR/VR experiences, 3D modeling, and ML integrations. I've shipped titles for desktop, web, and mobile across Windows, iOS, Android, and XR platforms, with a strong focus on scalable architecture, performance, and polished visuals. In my current role I lead projects and teams, architecting robust gameplay systems and tooling. I love turning ideas into playable experiences, leading cross-functional teams, and delivering end-to-end game projects—from gameplay design and tooling to deployment and Web3 integrations. I'm open to challenging roles in game development, design, and systems engineering that push the boundaries of interactive media.

Available to hire

Hi, I’m Sam Ad Qamar, a Senior Unity game developer and designer with 8+ years of experience building multiplayer games, AR/VR experiences, 3D modeling, and ML integrations. I’ve shipped titles for desktop, web, and mobile across Windows, iOS, Android, and XR platforms, with a strong focus on scalable architecture, performance, and polished visuals. In my current role I lead projects and teams, architecting robust gameplay systems and tooling.

I love turning ideas into playable experiences, leading cross-functional teams, and delivering end-to-end game projects—from gameplay design and tooling to deployment and Web3 integrations. I’m open to challenging roles in game development, design, and systems engineering that push the boundaries of interactive media.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Arabic
Beginner

Work Experience

Senior Developer & Project Manager at Voxan Solution Sdn Bhd
January 1, 2025 - Present
Designed and developed a Shooting Game for Android on Unity; built a POS for an automated coffee machine; implemented a Coin ICO with whitelisting, pre-sale, loyalty, staking and affiliate systems. Created a Hill Climb racing clone with multiplayer via Photon Fusion 2 and integrated Web3 in-game items on BSC. Built a Smart VR arena in Unity that adapts walls and obstacles to real-world space using live spatial data.
Project Manager at SilverBack Events
February 1, 2022 - January 31, 2023
Designed and developed a digital events arena in Unity; implemented middleware in Python to synchronize positions via bracelets and Mirror networking supporting 5000+ concurrent users. Built the digital arena in Blender; published Visitor versions for iOS/Android and Admin version on WebGL. Led user authentication, event details, registrations, media, and marketing using Firebase and MongoDB. Created a digital exhibition hall with 3D booths, upgraded three-tier user roles and a REST-driven event creation workflow; implemented dynamic content streaming with PlayFab and AssetBundles.
Senior Game Developer at HarborForge Gaming LTD
January 1, 2020 - January 31, 2022
Led development of multiple multiplayer titles; served as project lead for a robot-themed game with ML agents that learned from players in real-time. Designed a space-themed parking game for Android; created levels and cutscenes for an animated series; built a web-based mission system and shaders for mobile-friendly rendering; delivered FPS, racing, survival, and RPG multiplayer experiences with tooling to accelerate level design.
Indie Game Developer at Pixel Ingot Games
October 1, 2016 - Present
Independently designed and developed multiple Unity-based titles, including a web3 MMO RPG with NFT assets and Solana integration; built large-scale maps, NFT avatars, and a bespoke Node app for owner vault transaction signing. Created a space sim with planetary systems and volumetric effects; a 2D parkour title; and a zombie-survival MMO published on Steam and mobile. Built a 2D mining game with dynamic terrain and A* NPC navigation; published on Apple Arcade and Switch; and a farming simulator with dynamic asset streaming.
Game Director at GateGames
March 1, 2023 - December 1, 2024
Designed and developed a Space RPG from scratch in Unity; published for PC and mobile (iOS) with cross-platform multiplayer. Integrated Web3 (crypto coin, NFT avatars and rewards) and Firebase authentication; employed State Pattern, Observer Pattern, Command and Factory patterns. Built a dashboard to add NPCs, quests, and Web3 rewards.

Education

Bachelor of Science in Computer Science at University of South Asia
November 1, 2018 - November 1, 2022
Bachelor of Science in Computer Science at University of South Asia
November 1, 2018 - November 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education