Sam Ad Qamar
Hi, I'm Sam Ad Qamar, a Senior Unity game developer and designer with 8+ years of experience building multiplayer games, AR/VR experiences, 3D modeling, and ML integrations.
About
Hi, I’m Sam Ad Qamar, a Senior Unity game developer and designer with 8+ years of experience building multiplayer games, AR/VR experiences, 3D modeling, and ML integrations. I’ve shipped titles for desktop, web, and mobile across Windows, iOS, Android, and XR platforms, with a strong focus on scalable architecture, performance, and polished visuals. In my current role I lead projects and teams, architecting robust gameplay systems and tooling.
I love turning ideas into playable experiences, leading cross-functional teams, and delivering end-to-end game projects—from gameplay design and tooling to deployment and Web3 integrations. I’m open to challenging roles in game development, design, and systems engineering that push the boundaries of interactive media.
- 10 years' experience
- Joined June 2020
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Professional Services
- Education
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Work experience· 5 roles
Designed and developed a Shooting Game for Android on Unity; built a POS for an automated coffee machine; implemented a Coin ICO with whitelisting, pre-sale, loyalty, staking and affiliate systems. Created a Hill Climb racing clone with multiplayer via Photon Fusion 2 and integrated Web3 in-game items on BSC. Built a Smart VR arena in Unity that adapts walls and obstacles to real-world space using live spatial data.
Designed and developed a Space RPG from scratch in Unity; published for PC and mobile (iOS) with cross-platform multiplayer. Integrated Web3 (crypto coin, NFT avatars and rewards) and Firebase authentication; employed State Pattern, Observer Pattern, Command and Factory patterns. Built a dashboard to add NPCs, quests, and Web3 rewards.
Designed and developed a digital events arena in Unity; implemented middleware in Python to synchronize positions via bracelets and Mirror networking supporting 5000+ concurrent users. Built the digital arena in Blender; published Visitor versions for iOS/Android and Admin version on WebGL. Led user authentication, event details, registrations, media, and marketing using Firebase and MongoDB. Created a digital exhibition hall with 3D booths, upgraded three-tier user roles and a REST-driven event creation workflow; implemented dynamic content streaming with PlayFab and AssetBundles.
Education
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