I’m a character artist from Addis Ababa with 5+ years of experience creating characters and creatures for games and cinematic projects. I work across the full pipeline—organic and hard-surface modeling, sculpting, retopology, UV unwrapping, and both PBR and hand-painted texturing—using tools like Blender, ZBrush, Substance Painter, and Marvelous Designer. I also enjoy optimizing assets for real-time engines and delivering production-ready results for Unity and Unreal, including rigging support and handoff-ready preparation. I’ve worked with international clients remotely and contributed to AAA-level character and asset development, and I’ve additionally mentored 200+ students through a CGI community focused on character modeling and animation.…

Samuel Gebrehana

I’m a character artist from Addis Ababa with 5+ years of experience creating characters and creatures for games and cinematic projects. I work across the full pipeline—organic and hard-surface modeling, sculpting, retopology, UV unwrapping, and both PBR and hand-painted texturing—using tools like Blender, ZBrush, Substance Painter, and Marvelous Designer. I also enjoy optimizing assets for real-time engines and delivering production-ready results for Unity and Unreal, including rigging support and handoff-ready preparation. I’ve worked with international clients remotely and contributed to AAA-level character and asset development, and I’ve additionally mentored 200+ students through a CGI community focused on character modeling and animation.…

Available to hire

I’m a character artist from Addis Ababa with 5+ years of experience creating characters and creatures for games and cinematic projects. I work across the full pipeline—organic and hard-surface modeling, sculpting, retopology, UV unwrapping, and both PBR and hand-painted texturing—using tools like Blender, ZBrush, Substance Painter, and Marvelous Designer.

I also enjoy optimizing assets for real-time engines and delivering production-ready results for Unity and Unreal, including rigging support and handoff-ready preparation. I’ve worked with international clients remotely and contributed to AAA-level character and asset development, and I’ve additionally mentored 200+ students through a CGI community focused on character modeling and animation.

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Language

Amharic
Fluent
English
Advanced

Work Experience

Founder & Lead 3D Character Artist at CGI Asstu Club
January 1, 2022 - January 1, 2024
Founded and led a CGI assistant community teaching character modeling and animation workflows in Blender. Mentored and trained 200+ students on character fundamentals including sculpting, texturing, and production best practices, promoting collaboration and professional growth.
3D Artist (Commercial 3D Animation) at Tomoca Coffee (Ad Campaign)
January 1, 2022 - Present
Produced full 3D animation for product storytelling in an ad campaign. The campaign generated 10k+ views and supported positive client impact.
Freelance 3D Artist at International Clients (Remote)
January 1, 2022 - Present
Delivered characters and props optimized for Unity and Unreal engines. Modeled and textured stylized and realistic assets for indie game projects, with collaboration including work for a German AAA game company focused on character and asset development.

Education

Bachelor of Science (B.S) - Computer Engineering at Addis Ababa Science And Technology University (AASTU)
January 1, 2020 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics