I’m a character artist from Addis Ababa with 5+ years of experience creating characters and creatures for games and cinematic projects. I work across the full pipeline—organic and hard-surface modeling, sculpting, retopology, UV unwrapping, and both PBR and hand-painted texturing—using tools like Blender, ZBrush, Substance Painter, and Marvelous Designer.
I also enjoy optimizing assets for real-time engines and delivering production-ready results for Unity and Unreal, including rigging support and handoff-ready preparation. I’ve worked with international clients remotely and contributed to AAA-level character and asset development, and I’ve additionally mentored 200+ students through a CGI community focused on character modeling and animation.
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