Design-led Motion Designer for Brands, Agencies and Studios _Website not available. Sign in: https://www.twine.net/signup_ I’m a Québec-based motion designer working between art direction, design, illustration, and animation. I help brands, agencies, and studios turn ideas into motion that feels clear, distinctive, and well-crafted. My work is strongest in design-led 2D animation, explainer content, mixed-media treatments, and multi-format adaptation across social and broadcast-friendly formats. Depending on the project, I can lead a piece from concept through final animation, or step into an existing team and work within an established process. Illustration is part of that process as well, not as a standalone service, but as a way to shape visual systems and assets that support the motion work. I work in both English and French.

Samuel Rocheleau

Design-led Motion Designer for Brands, Agencies and Studios _Website not available. Sign in: https://www.twine.net/signup_ I’m a Québec-based motion designer working between art direction, design, illustration, and animation. I help brands, agencies, and studios turn ideas into motion that feels clear, distinctive, and well-crafted. My work is strongest in design-led 2D animation, explainer content, mixed-media treatments, and multi-format adaptation across social and broadcast-friendly formats. Depending on the project, I can lead a piece from concept through final animation, or step into an existing team and work within an established process. Illustration is part of that process as well, not as a standalone service, but as a way to shape visual systems and assets that support the motion work. I work in both English and French.

Next availability:
April 20, 2026

Design-led Motion Designer for Brands, Agencies and Studios

Website not available. Sign in: https://www.twine.net/signup

I’m a Québec-based motion designer working between art direction, design, illustration, and animation. I help brands, agencies, and studios turn ideas into motion that feels clear, distinctive, and well-crafted.

My work is strongest in design-led 2D animation, explainer content, mixed-media treatments, and multi-format adaptation across social and broadcast-friendly formats. Depending on the project, I can lead a piece from concept through final animation, or step into an existing team and work within an established process.

Illustration is part of that process as well, not as a standalone service, but as a way to shape visual systems and assets that support the motion work. I work in both English and French.

See more

Language

French
Fluent
English
Advanced

Work Experience

Freelance Motion Designer at TANK worldwide
August 26, 2020 - August 7, 2025
Short format animations for Social Networks & Motion Design animations for pitches

Education

Illustration for Motion Design at School of Motion
September 8, 2022 - February 7, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Government, Media & Entertainment, Non-Profit Organization, Healthcare, Travel & Hospitality, Computers & Electronics, Education
    paper Élexpertise

    Project link: https://www.twine.net/signin

    Client: Élexpertise
    Studio: Studio Kay

    A 3-episode series created for Élexpertise and produced by Studio Kay, designed to make the highly technical world of microelectronics feel more accessible and engaging for a younger audience. My role covered concept, art direction, and 2D animation, with a focus on building a bold editorial visual language through strong typography, tactile textures, and a vibrant palette.

    paper CRE Montérégie - Écoemballage

    Project Link: https://www.twine.net/signin

    Client : CRE Montérégie
    Studio: Studio Kay

    Produced by Studio Kay for CRE Montérégie, this explainer was designed to turn complex environmental and eco-packaging information into something clear, engaging, and approachable. I handled the art direction and 2D animation, using clean graphic structure, earthy tones, and tactile textures to give the piece a more distinctive and accessible visual identity.

    paper Smart Device

    Project Link: https://www.twine.net/signin

    A personal mixed-media project where I handled the full process from design to 3D modeling, lighting, animation, and 2D cel animation. The goal was to explore how a polished product render could feel warmer, more human, and more approachable by combining a sleek 3D environment with hand-drawn animation.

    paper ITI - Innovation Center

    Project Link: https://www.twine.net/signin

    Client : ITI
    Studio: Mat&Fab

    Created by Mat&Fab for ITI, this project brought me in to contribute a significant portion of the 2D animation, mainly in the opening and closing sections. It highlights my ability to work within an existing visual system, support an established animation language, and adapt work across formats, including a 9:16 version developed from the original piece.

    paper Association Hôtellerie du Québec

    Project Link: https://www.twine.net/signin

    Client: Association Hôtellerie du Québec (Quebec Hotel Association)

    This legislative explainer was created for the Association Hôtellerie du Québec to communicate new language requirements for the hospitality industry in a clear and engaging way. I led the art direction and 2D animation, using clean shapes, a Quebec-inspired palette, and bright gradients to keep dense information structured, professional, and visually accessible.

    paper Get S#!? Done

    Project Link: https://www.twine.net/signin

    Studio & Client: Mat&Fab

    Created by the 3D studio Mat&Fab, this project brought me in to design the hand-drawn 2D FX within their 3D world. My role focused on creating 2D interventions that supported the rhythm, energy, and overall feel of the animation while staying aligned with the project’s existing visual direction.

    paper Inside an Animator’s Mind

    Project Link: https://www.twine.net/signin

    Created in collaboration with the 3D studio Mat&Fab for Ben Marriott’s global collaborative project, this 3-second piece was one of my first explorations into a mixed-media style that combines polished 3D with hand-drawn 2D animation. It helped establish a visual direction I continue to develop in my work today.