I am a multi-disciplinary artist who has worked in the fields of video games, comics, illustration and animation. I have worked as an Art Director, Art Lead, Producer, Production Artist and Designer, which has given me a thorough understanding of the role of Art in projects and the pipelines needed to use it effectively. With a broad range of technical skills and a passion for aesthetics, I am able to bring cohesive, visually striking projects to life.

Sandra Lanz

I am a multi-disciplinary artist who has worked in the fields of video games, comics, illustration and animation. I have worked as an Art Director, Art Lead, Producer, Production Artist and Designer, which has given me a thorough understanding of the role of Art in projects and the pipelines needed to use it effectively. With a broad range of technical skills and a passion for aesthetics, I am able to bring cohesive, visually striking projects to life.

Available to hire

I am a multi-disciplinary artist who has worked in the fields of video games, comics, illustration and animation. I have worked as an Art Director, Art Lead, Producer, Production Artist and Designer, which has given me a thorough understanding of the role of Art in projects and the pipelines needed to use it effectively. With a broad range of technical skills and a passion for aesthetics, I am able to bring cohesive, visually striking projects to life.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Art Lead at FarBridge Games
April 1, 2024 - October 14, 2025
Led visual style direction in collaboration with the Creative Director; defined art direction principles; prioritized and assigned art department tasks; mentored team; sourced and managed outsourcers.
Art Director and Artist at Freelance
May 1, 2010 - Present
Provided art direction, illustration, cover art, sequential art, color, writing, and IP development for clients including Image Comics, MTV, Archie Comics, Dark Horse, Fantagraphics, IDW; notable projects include The Smashing Pumpkins music videos, Archie titles, and Star Trek: Waypoint.
Art Lead at Fullbright
March 1, 2020 - October 14, 2025
Defined guiding principles for the visual identity; facilitated art direction decisions; created production assets for 2D/3D/animation/tech-art pipelines; collaborated with level designers and programmers on art tools.
Games Producer & Creative Studio Manager at Rose City Games
December 1, 2018 - October 14, 2025
Planned and organized project timelines and workflows; delegated tasks; managed marketing campaigns; liaised with management to set studio vision and goals; contributed to business strategy and client communications.
Development Lead at Stela - Comics for Your Phone
July 1, 2016 - June 1, 2017
- Worked closely with the VP of Business Development and Creative Director, to create and evolve original properties. - Designed pipelines to guide production from conception to publication. - Managed the schedules, workflow, daily communications, and assets on 12 con- current projects, involving 30 artists and production staff.

Education

Bachelor of Fine Arts at Florida Atlantic University
August 1, 2005 - May 1, 2010
With a concentration in Painting.

Qualifications

3C's Grant Award - RACC
October 1, 2023 - December 1, 2023

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services, Non-Profit Organization