I’m a 3D Creature Modeler and Texturing Artist with a strong technical foundation and several years of experience delivering high-end, production-ready 3D assets. I specialize in creating detailed characters and creatures, handling everything from clean modeling and retopology to UV mapping, baking, and texture creation with tools like ZBrush, Maya, Substance 3D Painter, and Marmoset Toolbag. I’ve worked across fast-paced commercial animation production, contributing 3D assets and textures for animated TV commercials with tight deadlines—turning concepts into consistent, quality visuals for global audiences. My background includes game and animation-focused studios and coursework in mastering assets for production pipelines, resulting in dependable output under pressure and a collaborative approach to problem-solving.…

Sankalp Mohanty

I’m a 3D Creature Modeler and Texturing Artist with a strong technical foundation and several years of experience delivering high-end, production-ready 3D assets. I specialize in creating detailed characters and creatures, handling everything from clean modeling and retopology to UV mapping, baking, and texture creation with tools like ZBrush, Maya, Substance 3D Painter, and Marmoset Toolbag. I’ve worked across fast-paced commercial animation production, contributing 3D assets and textures for animated TV commercials with tight deadlines—turning concepts into consistent, quality visuals for global audiences. My background includes game and animation-focused studios and coursework in mastering assets for production pipelines, resulting in dependable output under pressure and a collaborative approach to problem-solving.…

Available to hire

I’m a 3D Creature Modeler and Texturing Artist with a strong technical foundation and several years of experience delivering high-end, production-ready 3D assets. I specialize in creating detailed characters and creatures, handling everything from clean modeling and retopology to UV mapping, baking, and texture creation with tools like ZBrush, Maya, Substance 3D Painter, and Marmoset Toolbag.

I’ve worked across fast-paced commercial animation production, contributing 3D assets and textures for animated TV commercials with tight deadlines—turning concepts into consistent, quality visuals for global audiences. My background includes game and animation-focused studios and coursework in mastering assets for production pipelines, resulting in dependable output under pressure and a collaborative approach to problem-solving.

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Work Experience

3D Modeling and Texturing Artist at Auto Edit Productions
January 1, 2022 - April 1, 2024
Worked in commercial animation production creating 3D assets and textures for animated advertising. Delivered multiple television commercials within tight deadlines, contributing detailed 3D modeling (including interior architectural furniture such as Chesterfields, tables, chairs, and other props) and supporting consistent visual identity across campaigns.
3D Modeling Artist at Tactus Studios Pvt Ltd
February 1, 2017 - March 1, 2019
Created 3D assets for cartoon story-telling, building multiple fantasy and sci-fi models for the animated series "Mega Bear". Focused on balancing creative expression with production pipeline requirements.
3D M odelling Artist at Tactus Studios Pvt Ltd
February 1, 2017 - March 1, 2019
Created 3D assets for cartoon story-telling in the production pipeline. Built numerous fantasy and sci-fi models for the animated series “Mega Bear,” learning how to combine creative expression with production requirements and consistent asset delivery.
3D Modeling Artist (contributed to multiple shows) at DQ Entertainment International
January 1, 2011 - January 1, 2014
Contributed 3D asset modeling for several well-known animated series including Miraculous Ladybug, Puppy Dog Pals, The PSA Sammy Show, and The Jungle Book. Gained experience collaborating across large teams and delivering consistent, high-quality work for global audiences.
3D Modelling Artist at DQ Entertainment International
January 1, 2011 - January 1, 2014
Contributed as a 3D asset modelling artist to multiple well-known animated series including Miraculous Lady Bug, Puppy Dog Pals, The PA Sammy Show, and The Jungle Book. Gained experience collaborating across large teams and delivering consistent, high-quality work for global audiences.

Education

Masters in Games Art at Manchester Metropolitan University
January 11, 2030 - January 1, 2025
Bachelor of Computer Applications at Bharati Vidyapeeth Deemed University
January 11, 2030 - January 1, 2014
Masters in Games Art at Manchester Metropolitan University
January 11, 2030 - January 1, 2025
AD3D Edge Certification at Maya Academy of Advanced Cinematics (MAAC)
January 11, 2030 - January 1, 2016
Bachelor of Computer Applications at Bharati Vidyapeeth Deemed University
January 11, 2030 - January 1, 2014
Masters of Games Art at Manchester Metropolitan University
January 1, 2024 - January 1, 2025
AD 3D Edge Certification at AD 3D Edge
January 1, 2015 - January 1, 2016
Bachelor of Computer Applications (BCA) at Bharati Vidyapeeth Deemed University
January 1, 2011 - January 1, 2014
Master of Games Art at Manchester Metropolitan University
January 1, 2024 - January 1, 2025
at Maya Academy of Advanced Cinematics
January 1, 2014 - January 1, 2016
AD3D Edge Certification at SKILLS
March 1, 2019 - September 1, 2019
Bachelor of Computer Applications at Bharati Vidyapeeth Deemed University
January 1, 2011 - January 1, 2014
EDUCATION at University
January 11, 2030 - September 4, 2026

Qualifications

AD3D edge Certification
January 11, 2030 - January 1, 2016
AD3D Edge Certification
January 1, 2016 - October 30, 2025
AD3D Edge Certification
September 1, 2019 - September 4, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet