I’m a 3D Creature Modeler and Texturing Artist with a strong technical foundation and several years of experience delivering high-end, production-ready 3D assets. I specialize in creating detailed characters and creatures, handling everything from clean modeling and retopology to UV mapping, baking, and texture creation with tools like ZBrush, Maya, Substance 3D Painter, and Marmoset Toolbag.
I’ve worked across fast-paced commercial animation production, contributing 3D assets and textures for animated TV commercials with tight deadlines—turning concepts into consistent, quality visuals for global audiences. My background includes game and animation-focused studios and coursework in mastering assets for production pipelines, resulting in dependable output under pressure and a collaborative approach to problem-solving.
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