Santiago Gonzalez

Available to hire

I’m Santiago Gonzalez a recent graduated 3D animator eager to start his journey in this industry.

About

I’m Santiago Gonzalez a recent graduated 3D animator eager to start his journey in this industry. Obsessed with telling stories with no words, it’s my priority to convey feelings and stories through the acting of the characters and the camera. I’m excited to form part of a team with other artists, as I love to collaborate and learn from other people.

  • Joined August 2025

Skills· 1

Languages

  • EnglishAdvanced
  • Spanish; CastilianFluent

Industry experience

  • Non-Profit Organization
  • Computers & Electronics

Projects · 1

3D animation short film.
After fighting in a dungeon the 3 siblings prepare to go back home, but while they are resting they start discussing again.

  • 3D Animator
  • Character Rigger

Work experience· 4 roles

Graphic Designer · Ruta MonarcaAug 2022 – Dec 2022 · 5 mos

• Established the visual identity of an NGO, including logo improvements, color palette, and brand usage guidelines, creating a brand identity folder to support long-term internal and external use. • Implemented a comprehensive workflow system by introducing collaborative tools and structured communication channels to improve access to key documents and project coordination.

Graphic Designer · FreelanceDec 2021 – Feb 2024 · 2 yrs 3 mos

• Gained experience on developing visual projects for independent clients with various needs, like marketing, logos, and video editing for presentations. • Managed direct communication with clients from briefing to delivery, ensuring timely feedback and meeting tight deadlines.

Illustrator and concept art · Lazos I.A.PFeb 2021 – Mar 2021 · 2 mos

• Collaborated with a small creative team to develop concept art and a character line up focused on core educational values for age school children, designed for classroom use and extracurricular activities. • Delivered final assets in coordination with the school’s needs for flexibility and reuse in múltiple contexts. • Contributed to a collective visual direction and completed an individual illustration as part of the final deliverable.

Motion graphics designer · Victoria María A.CAug 2020 – Oct 2020 · 3 mos

Education

Bachelors degree in Digital Art · Tecnológico de Monterrey2019 – 2023

• Bachelors Degree in Digital Art, 4 years of learning different aspects of digital art, such as concept art, 2D and 3D animation, videogames, coding, 3D modeling, rigging, and more, obtaining a 4.0 GPA, while actively participating in extracurriculars, showing commitment and responsibility. • Worked on interdisciplinary projects, with students from various and similar fields, gaining valuable collaboration and problem solving experience, inbaddition to the experience of collaborating in a context where everything was online due to the pandemic. • Learned the basics of visual language for film, video games, and marketing areas and how to apply them to convey emotions in a visual story . • Specialized the last two years in animation working on projects using different tools like MoCap, Blender, Unreal Engine or Maya and how to integrate all of those tools to get the best results

2D & 3D Animation Diploma · COCO School2022

• Diploma in animation, focused on learning the basics of animation in 2D and learning how to apply it in 3D. • Learned the creative process of animating a shot, how to develop a pipeline to be more efficient, and how to apply 2D animation as a tool of help plan 3D animated scenes. • Developed my own idea for a scene, identifying how to apply all of what I have learned into the animation that I’m working on.

3D Animation and Visual Effects Diploma · Vancouver Film School2024 – 2025

• Specialization in 3D animation, focused on perfecting the basics, weight, timing, acting and making things feel alive. • Participated in 5 different projects, maintaining a high level of organization and working with different styles of animation and work environments. • Experienced receiving and applying constant feedback from my directors and different mentors, and learned how to make decisions based on different opinions. • Understand how a pipeline of animation works and contribute to distinct parts of it, such as modeling, rigging, and motion capture augmenting.

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