I'm a game designer and writer focused on storytelling, education, and social impact. I built and led interdisciplinary games at NYU's Game Center that blend play, learning, and inclusive design. I collaborate across disciplines to turn research into playable experiences, mentor others in narrative design and production, and advocate for accessible, human-centered game development.

Sarah Doherty Granoff

I'm a game designer and writer focused on storytelling, education, and social impact. I built and led interdisciplinary games at NYU's Game Center that blend play, learning, and inclusive design. I collaborate across disciplines to turn research into playable experiences, mentor others in narrative design and production, and advocate for accessible, human-centered game development.

Available to hire

I’m a game designer and writer focused on storytelling, education, and social impact. I built and led interdisciplinary games at NYU’s Game Center that blend play, learning, and inclusive design.

I collaborate across disciplines to turn research into playable experiences, mentor others in narrative design and production, and advocate for accessible, human-centered game development.

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Language

English
Fluent

Work Experience

Intern at Octopi with Hats / Related Projects
January 1, 2021 - December 31, 2022
Accessibility and neurodiversity user experience consultant for a children's mobile game intended to teach social and emotional regulation; contributed to design and playtesting.
Game Designer at New York University, Tisch School of the Arts, Game Center
January 1, 2019 - January 1, 2023
Led and collaborated on interdisciplinary game design projects focused on storytelling, education, and social impact. Roles included project management, narrative design, and writing. Created narrative-driven games and prototypes, conducted user research, and produced materials on diversity and mental health advocacy for developers.
Intern at Moku Ni Games
January 1, 2018 - December 31, 2018
Conducted user data research and provided market analysis for video and mobile game publishers.
Research Assistant at SuperData Research (acquired by Nielsen)
January 1, 2017 - December 31, 2018
Supported market research on digital games, data collection, and reporting across multiple projects.

Education

MFA in Game Design at New York University, Tisch School of the Arts, Game Center
January 1, 2019 - January 1, 2023
at New York University, Tisch School of the Arts, Game Center
January 1, 2019 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services