I am the CEO and co-founder of Chapter Four, a New York-based creative studio founded in 2016. I bring 18 years of experience as a sound designer, editor, and mixer, and lead a core team of seven with additional freelance support as needed. We specialize in video, audio, and music post-production, and regularly work across podcasts, film, immersive media, games, and branded content. In the podcast space, we’ve produced everything from weekly news and interview shows to long-form narrative series. Our work includes projects for The Wall Street Journal's Future of Everything (now re-named Bold Names), Crooked Media, and the Webby Award–winning Killing Justice, as well as numerous Audible series and iheartMedia YA narrative podcasts. We handle full production, including casting, remote and in-person recording, video editing, motion graphics, post-sound, music, captions, and distribution. Most recently, we helped Rewire News Group expand into video podcasts, offering weekly full production and post support for their long-standing Boom!Lawyered show, as well as launching and producing their newest show, B*tch Listen from concept through monthly delivery. Beyond audio, we are also involved in visually-driven projects. I served as the foley supervisor for the live-action Little Mermaid and have contributed to a range of productions from independent films to Oscar-nominated blockbusters. Additionally, we work on advertisements, video games, language and STEAM learning platforms, and other immersive content.

SARAH G I B B L E - L A S K A

I am the CEO and co-founder of Chapter Four, a New York-based creative studio founded in 2016. I bring 18 years of experience as a sound designer, editor, and mixer, and lead a core team of seven with additional freelance support as needed. We specialize in video, audio, and music post-production, and regularly work across podcasts, film, immersive media, games, and branded content. In the podcast space, we’ve produced everything from weekly news and interview shows to long-form narrative series. Our work includes projects for The Wall Street Journal's Future of Everything (now re-named Bold Names), Crooked Media, and the Webby Award–winning Killing Justice, as well as numerous Audible series and iheartMedia YA narrative podcasts. We handle full production, including casting, remote and in-person recording, video editing, motion graphics, post-sound, music, captions, and distribution. Most recently, we helped Rewire News Group expand into video podcasts, offering weekly full production and post support for their long-standing Boom!Lawyered show, as well as launching and producing their newest show, B*tch Listen from concept through monthly delivery. Beyond audio, we are also involved in visually-driven projects. I served as the foley supervisor for the live-action Little Mermaid and have contributed to a range of productions from independent films to Oscar-nominated blockbusters. Additionally, we work on advertisements, video games, language and STEAM learning platforms, and other immersive content.

Available to hire

I am the CEO and co-founder of Chapter Four, a New York-based creative studio founded in 2016. I bring 18 years of experience as a sound designer, editor, and mixer, and lead a core team of seven with additional freelance support as needed. We specialize in video, audio, and music post-production, and regularly work across podcasts, film, immersive media, games, and branded content.

In the podcast space, we’ve produced everything from weekly news and interview shows to long-form narrative series. Our work includes projects for The Wall Street Journal’s Future of Everything (now re-named Bold Names), Crooked Media, and the Webby Award–winning Killing Justice, as well as numerous Audible series and iheartMedia YA narrative podcasts. We handle full production, including casting, remote and in-person recording, video editing, motion graphics, post-sound, music, captions, and distribution.

Most recently, we helped Rewire News Group expand into video podcasts, offering weekly full production and post support for their long-standing Boom!Lawyered show, as well as launching and producing their newest show, B*tch Listen from concept through monthly delivery.

Beyond audio, we are also involved in visually-driven projects. I served as the foley supervisor for the live-action Little Mermaid and have contributed to a range of productions from independent films to Oscar-nominated blockbusters. Additionally, we work on advertisements, video games, language and STEAM learning platforms, and other immersive content.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

CEO at Chapter Four Media, LLC
July 1, 2016 - Present
Full-Service Post – Film, TV, Podcasts, Immersive, Theater; XR, 360 Video/Audio Production, Spatialization; Sound Design/Foley; Sound/Video Editing; Music Composition; Stereo and Surround Mixing; VFX, Stitching, Color Correction. Notable work includes Crooked Media podcasts, EEP Universe projects, Audible, Wall Street Journal, NPR, Disney immersive pieces, Smithsonian/JV collaborations, IBM Sounds, VICE White Helmets, and various independent projects.
MPSE Sound Editor/Foley Supervisor at Ear Goo Inc
January 1, 2016 - Present
Audio post, sound design, composition, music editing; sound design/mix; dialogue/ADR recording; Foley; voiceover; composition; studio maintenance; managing all project assets and deliverables.
Audio Engineer/Sound Designer/Manager at Duotone Audio
September 1, 2012 - December 31, 2014
Original composition, scoring, sound design, music supervision; sound design/Foley for major ad campaigns; edit music to picture for short and long form; dialogue editing; music supervision; composition; pre-mix, leveling, and laybacks of library edits and demos; develop and run Music Tech and Music Business internship program; part of the tech team overseeing OS/Networking operations.
Studio Director at Flavorlab/G&E Music
August 1, 2008 - September 1, 2012
Audio Post, Sound Design, Music; Booking/traffic management for all studios; run Music Tech and Music Business internship program; manage day-to-day operations; marketing, branding, client relations and sales; handle accounting and billing; assistant engineer/sound designer.
Sound Designer at Walt Disney Studios
January 1, 2022 - December 31, 2023
Sound design and editing for projects including The Little Mermaid (2022-2023) and other Disney-anchored immersive/film work; involved in on-set and post-production sound work.
Sound Designer/Editor at Independent Feature – Cowboys
January 1, 2020 - December 31, 2020
Sound design/edit for Cowboys (Tribeca Film Festival, 2020).
Sound Designer/Editor at Independent Short – Esther in Wonderland
January 1, 2020 - December 31, 2020
Sound design/edit for Esther in Wonderland (2020).
Sound Designer/Editor at Independent Short – Eastern Delights
January 1, 2019 - December 31, 2019
Sound design/edit for Eastern Delights (2019).
Sound Designer/Editor at Independent Feature – Santiaguera
January 1, 2019 - December 31, 2019
Sound design/edit for Santiaguera (2019).
Sound Designer/Editor at Independent Feature – The Holy Goats
January 1, 2018 - December 31, 2018
Sound design/edit for The Holy Goats (2018).
Sound Designer/Editor at Independent Short – Mata Laya Pata
January 1, 2018 - December 31, 2018
Sound design/edit for Mata Laya Pata (2018).
Sound Designer/Editor at Independent Short – Splendona
January 1, 2018 - December 31, 2018
Sound design/edit for Splendona (2018).
Sound Designer/Editor at Web Series – Unicornland
January 1, 2017 - December 31, 2018
Sound design/edit for Unicornland web series (2017-2018).
Sound Designer/Editor at Independent Feature – Snowy Bing Bongs
January 1, 2017 - December 31, 2017
Sound design/edit for Snowy Bing Bongs (2017).
Sound Designer/Editor at VICE Media – White Helmets
January 1, 2016 - December 31, 2016
Sound design/edit for White Helmets (2016).
Sound Designer at Disney on Broadway
January 1, 2016 - December 31, 2018
VR/immersive sound design for Aladdin (2018) and Lion King (2016) projects.
Sound Designer/Editor at Smithsonian Journeys – Venice 360
January 1, 2018 - December 31, 2018
Sound design/edit for Venice 360 project (2018).
Sound Designer at IBM – Sounds of IBM
January 1, 2017 - December 31, 2018
Sound design for IBM Sounds of IBM project (2017-2018).
Sound Designer/Editor at Tracing Paint: Jackson Pollock/Lee Krasner Studio
January 1, 2020 - December 31, 2020
Sound design for tracing paint studio project (2020).
Sound Designer/Editor at Loveseat – Loveseat Soundstage
January 1, 2019 - December 31, 2019
Sound work for Venice International Film Festival project (2019).
Sound Designer/Editor at Independent Feature – Snowy Bing Bongs
January 1, 2017 - December 31, 2017
Sound design/edit for Snowy Bing Bongs (2017).

Education

Masters of Music at New York University
January 11, 2030 - December 1, 2016
Bachelor of Science at Ithaca College
January 1, 2001 - January 1, 2005
Australian Studies at University of Melbourne, Faculty of the Arts
March 1, 2004 - January 8, 2026

Qualifications

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Industry Experience

Media & Entertainment