Hi! I'm Sarah, a passionate project manager specializing in hybrid projects that merge innovation, culture, and technology. With over six years of experience in creating impactful multidisciplinary initiatives, I thrive on bringing together creative teams to explore new ideas in the tech industry. I'm also committed to empowering young professionals and promoting women's representation in engineering and technology. In my free time, I enjoy volunteering for environmental causes and engaging with the tech community across various countries. Whether I'm developing immersive experiences or mentoring the next generation of innovators, I believe in leveraging technology to make a positive impact on society.

Sarah Lion

Hi! I'm Sarah, a passionate project manager specializing in hybrid projects that merge innovation, culture, and technology. With over six years of experience in creating impactful multidisciplinary initiatives, I thrive on bringing together creative teams to explore new ideas in the tech industry. I'm also committed to empowering young professionals and promoting women's representation in engineering and technology. In my free time, I enjoy volunteering for environmental causes and engaging with the tech community across various countries. Whether I'm developing immersive experiences or mentoring the next generation of innovators, I believe in leveraging technology to make a positive impact on society.

Available to hire

Hi! I’m Sarah, a passionate project manager specializing in hybrid projects that merge innovation, culture, and technology. With over six years of experience in creating impactful multidisciplinary initiatives, I thrive on bringing together creative teams to explore new ideas in the tech industry. I’m also committed to empowering young professionals and promoting women’s representation in engineering and technology.

In my free time, I enjoy volunteering for environmental causes and engaging with the tech community across various countries. Whether I’m developing immersive experiences or mentoring the next generation of innovators, I believe in leveraging technology to make a positive impact on society.

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Language

French
Fluent
English
Fluent
Spanish; Castilian
Intermediate

Work Experience

Owner and Director at SOL
July 1, 2025 - July 1, 2025
IT services, multimedia project management, XR speciality; remote working. Developed the company’s strategic vision and partnerships, growing its network across France and Oceania; managed client projects from scoping to delivery, covering XR formations, interactive events, concept development; created 3 professional online formations and 5 concepts for diverse clients; ensured company presence on social media and conferences.
Casual virtual simulation instructor at Université Toulouse 3 Paul Sabatier
December 1, 2023 - December 1, 2023
Created pedagogic content; taught 25+ students annually and introduced a VR curriculum for the Interactive Media and Immersive Mixed Applications Bachelor program; supervised students on building VR projects, set tests and exams; guided graduates into XR and multimedia roles, building academic-industry collaboration.
Head of innovation at GF Productions
December 1, 2022 - December 1, 2022
Spearheaded the launch of an XR innovation unit: find funds, elaborate the strategy, develop the projects; ensured all work is completed on time and within budget with agile methods; led 50+ external contributors and 30+ collaborators to release the projects: comedians, technicians, agencies etc.; delivered 10 XR events including 3 international projects reaching attendees from Europe, Canada and Korea; extended the group’s popularity through innovation: participating through conferences, press and journalists.
XR Engineer at Adentis (worked at Dassault Aviation)
May 1, 2021 - May 1, 2021
Delivered 2 advanced VR cross-platform projects under classified conditions for Dassault Aviation; presented immersive prototypes to international defense clients, contributing to successful funding approvals.
Engineer of audiovisual, multimedia systems and techniques at CNRS
March 1, 2020 - March 1, 2020
Collaborated with scientists, artists, and engineers to translate scientific concepts into accessible digital experiences; directed audiovisual and multimedia production with 40+ stakeholders; led technical teams in audiovisual production, ensuring adherence to quality standards and scientific accuracy; produced 20+ 2D & 3D imagery, animations and XR content for public exhibitions valuing the work of the scientists.
Member at French Tech
April 1, 2025 - April 1, 2025
Involved in the local tech community through events, conferences, activities; showcases technology as an entrepreneur and specialist in schools and universities.
Volunteer at Project Rescue Ocean
June 1, 2023 - June 1, 2023
Cleaning the edges of rivers and seas (waste removal); awareness of ocean pollution in schools; Spokesperson for women engineers; creation of multimedia material to highlight the association (teaser, illustrations).
Propriétaire et directrice at SOL
June 1, 2023 - July 1, 2025
Running an IT service and multimedia project management company specializing in XR. Aiming to develop strategic vision and partnerships in France and Oceania while managing diverse client projects from conception to delivery.
Intervenante en simulation virtuelle at Université Toulouse 3 Paul Sabatier
September 1, 2021 - December 31, 2023
Creating educational content and supervising projects for students in immersive media, supporting the integration of VR in professional licenses.
Responsable innovation at GF Productions
May 1, 2021 - December 31, 2022
Led the creation and launch of an XR innovation department, managing multiple projects and external collaborators. Ensured quality production for international events.
Ingénieure XR at Adentis (Mission à Dassault Aviation)
October 1, 2020 - May 1, 2021
Developed multi-platform VR projects and executed tests for presentation to international clients.
Ingénieure des systèmes audiovisuels et multimédias at CNRS
March 1, 2019 - March 1, 2020
Collaborated with scientists to create accessible digital experiences while managing audiovisual productions for major CNRS events.

Education

High school degree (Science & Technology) at Lycée Saint Exupery, Blagnac
January 1, 2012 - January 1, 2014
Bachelor Digital Image and Sound at Université de Lorraine, IUT de Saint-Dié-des-Vosges; Glyndwr University Wrexham, Wales
January 1, 2017 - January 1, 2019
Master 3D Interactive Technologies Management at ENSAM Laval (Laval Virtual Center)
January 1, 2019 - November 19, 2025
BAC at Lycée Saint Exupery
January 1, 2014 - December 31, 2014
DUT at Université de Toulouse, IUT de Castres
January 1, 2014 - December 31, 2016
Licence Professionnelle at Université de Lorraine, IUT de Saint-Dié-des-Vosges
January 1, 2017 - June 30, 2017
Master at ENSAM Laval (Laval Virtual Center)
January 1, 2018 - December 31, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Non-Profit Organization, Professional Services, Software & Internet