Hello! My name is Sara and I'm looking for an opportunity as an Environment and/or 3D Artist. I've previously worked as an Environment artist at EB studio for almost 4 years and before that I was a Prop artist at Zordix AB, now named Maximum Entertainment.

Sara Fjellstedt

Hello! My name is Sara and I'm looking for an opportunity as an Environment and/or 3D Artist. I've previously worked as an Environment artist at EB studio for almost 4 years and before that I was a Prop artist at Zordix AB, now named Maximum Entertainment.

Available to hire

Hello! My name is Sara and I’m looking for an opportunity as an Environment and/or 3D Artist. I’ve previously worked as an Environment artist at EB studio for almost 4 years and before that I was a Prop artist at Zordix AB, now named Maximum Entertainment.

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Language

Swedish
Fluent
English
Fluent

Work Experience

Junior Prop Artist at Zordix Racing AB
June 21, 2021 - July 21, 2021
Created assets from reference pictures to complete and game-ready props to be used in Unity. Programs used include Maya, Substance Painter, Substance Designer, ZBrush, UV mapping, and Marvelous Designer.
Prop Artist Intern at Zordix Racing AB
August 31, 2021 - April 8, 2022
Created maps from blockout to finish and additional props with a team. Performed set dressing and lighting to ensure maps worked with game design. Programs used: Blender, Substance Painter, Substance Designer, ZBrush.
Environment Artist at Ernst & Borg Studio
April 20, 2022 - January 12, 2026
Environment Artist contributing assets for Exodus (AAA sci-fi RPG) and Midnight Ghost Hunt; created assets from reference images; built game-ready props; collaborated with team on art pipelines. Tools: Maya, Blender, Substance Painter, Substance Designer, ZBrush, Unreal Engine, Unity, Marmoset Toolbag.
Prop Art Intern at Zordix Racing AB
August 31, 2021 - April 8, 2022
Creating assets from reference pictures to complete game-ready props for Unity. Included set dressing and prop creation; collaborated with the team to build reusable prop assets. Tools used: Maya, Substance Painter, ZBrush, RizomUV, Marvelous Designer, and Unreal Engine.

Education

Bachelor's degree at The Game Assembly
August 1, 2013 - July 1, 2016
Higher Vocational Training in 2D- and 3D-graphics with animation and VFX at Higher Vocational Training
August 30, 2019 - April 8, 2022
Bachelor’s degree at The Game Assembly, University of Skövde
August 1, 2013 - July 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet