Saul Pellot Vendrell

ProAvailable to hire

I’m a senior 3D generalist specializing in character production, environment art, and commercial visualization.

About

I’m a senior 3D generalist specializing in character production, environment art, and commercial visualization. I work across the full 3D pipeline—from high-poly sculpting and clean retopology to UVs, PBR materials, optimization, and real-time engine integration—so what I deliver is visually cohesive and production-ready.

Over the years, I’ve created reusable assets and modular scene structures for e-commerce, real-time simulation, robotics/AI training, and game environments. I’m comfortable working remotely with art, animation, and technical teams, and I enjoy turning technical requirements (scale, pivots, collisions, texel density, performance targets) into dependable, on-schedule results.

  • Joined September 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Computers & Electronics
  • Professional Services

Projects · 8

3D Product Design

  • 3D Designer
  • Animator
  • Character Designer
  • +2

Work experience· 5 roles

Freelance 3D Artist · Physical AINov 2025 – Present · 1 yr 1 mo

Created simulation-ready 3D environments and props. Built optimized assets with clean topology, UVs, and PBR materials, and prepared collisions, pivots, and real-world scale. Delivered reusable assets for robotics, AI training, and real-time simulation, coordinating across Blender, 3ds Max, Unreal Engine, and PBR pipelines.

Freelance 3D Artist · NfiniteFeb 2023 – Oct 2025 · 2 yrs 9 mos

Produced high-quality 3D product models for e-commerce and digital visualization projects. Built clean mid-poly assets with accurate proportions, optimized topology, and production-ready geometry, creating photoreal product and interior visuals using 3ds Max and V-Ray. Completed revisions based on QA feedback and delivered on schedule while following technical specifications and maintaining consistent visual quality across large-scale pipelines.

Environment Artist · Insomniac GamesJun 2022 – Jan 2023 · 8 mos

Built a 36-piece modular environment kit with consistent dimensions, pivots, and texel density to support level assembly. Consolidated 24 individual materials into 8 shared sets to simplify asset maintenance and reduce material variation while keeping visual consistency.

Senior 3D Artist · Airship SyndicateFeb 2020 – May 2022 · 2 yrs 4 mos
Junior 3D Artist · Vigil GamesDec 2010 – Aug 2013 · 2 yrs 9 mos

Education

Bachelor of Fine Arts (3D Animation BFA) · University of Connecticut2005
Bachelor of Fine Arts (3D Animation BFA) · University of Connecticut2005 – 2009

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