Saul Pellot Vendrell
- New Haven, United States
- 8 projects
I’m a senior 3D generalist specializing in character production, environment art, and commercial visualization.
About
I’m a senior 3D generalist specializing in character production, environment art, and commercial visualization. I work across the full 3D pipeline—from high-poly sculpting and clean retopology to UVs, PBR materials, optimization, and real-time engine integration—so what I deliver is visually cohesive and production-ready.
Over the years, I’ve created reusable assets and modular scene structures for e-commerce, real-time simulation, robotics/AI training, and game environments. I’m comfortable working remotely with art, animation, and technical teams, and I enjoy turning technical requirements (scale, pivots, collisions, texel density, performance targets) into dependable, on-schedule results.
- Joined September 2026
Skills· 17
Languages
- EnglishFluent
- Spanish; CastilianFluent
Industry experience
- Gaming
- Media & Entertainment
- Computers & Electronics
- Professional Services
Projects · 8
AI Advertising Video portfolio
- 3D Designer
- Animator
- Character Designer
- +2
AI Video Editing Showreel
- 3D Designer
- Animator
- Character Designer
- +2
Work experience· 5 roles
Created simulation-ready 3D environments and props. Built optimized assets with clean topology, UVs, and PBR materials, and prepared collisions, pivots, and real-world scale. Delivered reusable assets for robotics, AI training, and real-time simulation, coordinating across Blender, 3ds Max, Unreal Engine, and PBR pipelines.
Produced high-quality 3D product models for e-commerce and digital visualization projects. Built clean mid-poly assets with accurate proportions, optimized topology, and production-ready geometry, creating photoreal product and interior visuals using 3ds Max and V-Ray. Completed revisions based on QA feedback and delivered on schedule while following technical specifications and maintaining consistent visual quality across large-scale pipelines.
Built a 36-piece modular environment kit with consistent dimensions, pivots, and texel density to support level assembly. Consolidated 24 individual materials into 8 shared sets to simplify asset maintenance and reduce material variation while keeping visual consistency.
Education
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