I am a passionate and highly motivated junior 3D artist specializing in Blender. I am currently developing my skills in 3D modeling, sculpting, texturing, and real-time workflows. My focus is on building strong foundations in game-ready asset creation and environment design. I am actively learning Unreal Engine and Substance Painter to expand my pipeline from modeling to full production-ready assets. I enjoy working on stylized and realistic projects and continuously improve through self-study, tutorials, and practice.
I have a strong desire to work in the game development and 3D industry. My goal is to become a professional environment artist or 3D generalist capable of contributing to high-quality game projects. I am disciplined, eager to learn, and open to feedback. I am ready to invest significant time and effort into improving my skills and adapting to studio workflows.
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