Passionate about the world of technology and video games, both as an engineer and a consumer. I’m a lifelong learner driven to grow in an industry that never stops evolving, and always ready to take on new challenges. Eager to contribute to team success through collaboration with smart and hard work, and by paying attention to the details. Organized and careful listener, I consider communication to be truly vital and a key to establishing efficient outcomes.

Savvas Stones

PRO

Passionate about the world of technology and video games, both as an engineer and a consumer. I’m a lifelong learner driven to grow in an industry that never stops evolving, and always ready to take on new challenges. Eager to contribute to team success through collaboration with smart and hard work, and by paying attention to the details. Organized and careful listener, I consider communication to be truly vital and a key to establishing efficient outcomes.

Available to hire

Passionate about the world of technology and video games, both as an engineer and a consumer.
I’m a lifelong learner driven to grow in an industry that never stops evolving, and always ready to take on new challenges. Eager to contribute to team success through collaboration with smart and hard work, and by paying attention to the details. Organized and careful listener, I consider communication to be truly vital and a key to establishing efficient outcomes.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Greek, Modern
Fluent
Japanese
Beginner

Work Experience

Team Lead Engineer - Unreal Engine at Omnitouch Cyprus - Spetras (Remote)
July 1, 2020 - July 1, 2020
Lead engineer for Unreal Engine projects, implemented game mechanics, multiplayer client/server logic, and balance; customized Unreal Engine for remote JSON commands for MRQ renders; ML-driven Groom & Cloth Simulation producing photo-realistic 3D real-time renders; collaborated with outsourcing art to meet design concepts; supported cloud services for real-time updates.
Software Developer - C++ / C# Unreal Engine 4 at Indie Build Games / Omnitouch Cyprus - Spetras (Remote)
April 1, 2019 - April 1, 2019
Developed gameplay mechanics and features in Unreal Engine 4; implemented player controller logic and game balance.
Unreal Engine 5 C++ Developer at Omnitouch Cyprus - Spetras (Remote)
November 1, 2021 - November 1, 2021
C++ development for UE5; implemented features and performance optimizations; integrated with cloud services for real-time updates.
Game Designer / Unity C# Developer at Indie Build Games / Omnitouch Cyprus - Spetras (Remote)
October 1, 2023 - October 1, 2023
Design and implement game systems in Unity using C#; collaborated on game balance and mechanics.
Unreal Engine Cloud Engineer at MetaGravity Group UK
November 1, 2023 - December 1, 2025
Implemented a custom network layer in Unreal Engine to support high-scale concurrency for Edge of Chaos and Chrono Forge projects, leveraging Gameplay Ability System. Automated scripts for AWS, Azure and GCP to enable mass deployment with pre-configured and ready-to-use VMs. Created CI/CD pipelines (GitHub Actions) to automate builds. Modified Unreal Engine to enable remote JSON commands for MRQ rendering sequences in Editor and packaged builds. Configured Linux & Windows VMs to support ML workloads and rendering. Retargeted animations to improve cloth simulations for photorealistic 3D results.
Unreal Engine Cloud Engineer at SpreeAI (Los Angeles, CA) / Spree AI Corporation
July 1, 2022 - November 1, 2023
Implemented a cloud-enabled Unreal Engine workflow for high-scale concurrency, including a custom network layer and Integration with gameplay ability systems. Automated deployment pipelines and VM provisioning across AWS, Azure and Google Cloud; developed remote control capabilities via JSON commands for rendering sequences; set up Linux & Windows VM environments to support ML-informed rendering and cloth simulation improvements for realism.
Software Developer at Omnitouch Cyprus
August 1, 2020 - November 1, 2021
Developed automation and workflow orchestration services to improve efficiency and customer wait times. Configured deployments on Azure based on metrics to support real-time evaluation and decision-making.
Software Developer (C#) at Supernova Cyprus
December 1, 2021 - July 1, 2022
Developed solutions and integrations across multiple frameworks and APIs based on customer requirements. Contributed to building robust C# components and services.

Education

Certificate at TinyBuild Games
April 1, 2019 - July 31, 2020
Unity 3D Engine C# Developer - Game Design at TinyBuild Games & Nival International
March 1, 2017 - April 1, 2019

Qualifications

SAP Associate ERP System Certification
January 11, 2030 - April 19, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Other