I am Savvas Stones, a Team Lead Engineer specialized in Unreal Engine with hands-on experience in C++, multiplayer gameplay, and real-time rendering pipelines. I’ve led projects from gameplay mechanics to environment techniques like ML-driven grooming and cloth simulations, and I’ve integrated cloud services (Azure) for real-time updates. I’m enthusiastic, detail-oriented, and a strong communicator who thrives in collaborative teams. I believe in thoughtful planning, open feedback, and delivering robust, scalable game systems while keeping a friendly, proactive attitude.

Savvas Stones

I am Savvas Stones, a Team Lead Engineer specialized in Unreal Engine with hands-on experience in C++, multiplayer gameplay, and real-time rendering pipelines. I’ve led projects from gameplay mechanics to environment techniques like ML-driven grooming and cloth simulations, and I’ve integrated cloud services (Azure) for real-time updates. I’m enthusiastic, detail-oriented, and a strong communicator who thrives in collaborative teams. I believe in thoughtful planning, open feedback, and delivering robust, scalable game systems while keeping a friendly, proactive attitude.

Available to hire

I am Savvas Stones, a Team Lead Engineer specialized in Unreal Engine with hands-on experience in C++, multiplayer gameplay, and real-time rendering pipelines. I’ve led projects from gameplay mechanics to environment techniques like ML-driven grooming and cloth simulations, and I’ve integrated cloud services (Azure) for real-time updates.

I’m enthusiastic, detail-oriented, and a strong communicator who thrives in collaborative teams. I believe in thoughtful planning, open feedback, and delivering robust, scalable game systems while keeping a friendly, proactive attitude.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Fluent
Greek, Modern
Fluent

Work Experience

Team Lead Engineer - Unreal Engine at Omnitouch Cyprus - Spetras (Remote)
July 1, 2020 - July 1, 2020
Lead engineer for Unreal Engine projects, implemented game mechanics, multiplayer client/server logic, and balance; customized Unreal Engine for remote JSON commands for MRQ renders; ML-driven Groom & Cloth Simulation producing photo-realistic 3D real-time renders; collaborated with outsourcing art to meet design concepts; supported cloud services for real-time updates.
Software Developer - C++ / C# Unreal Engine 4 at Indie Build Games / Omnitouch Cyprus - Spetras (Remote)
April 1, 2019 - April 1, 2019
Developed gameplay mechanics and features in Unreal Engine 4; implemented player controller logic and game balance.
Unreal Engine 5 C++ Developer at Omnitouch Cyprus - Spetras (Remote)
November 1, 2021 - November 1, 2021
C++ development for UE5; implemented features and performance optimizations; integrated with cloud services for real-time updates.
Game Designer / Unity C# Developer at Indie Build Games / Omnitouch Cyprus - Spetras (Remote)
October 1, 2023 - October 1, 2023
Design and implement game systems in Unity using C#; collaborated on game balance and mechanics.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services