Hello! I’m Sebastián Calabro, a Senior Game Developer and Software Engineer with a passion for building high-performance systems and engaging game experiences. I work with C++, Java, and Kotlin, and I enjoy shaping architecture, tooling, and real-time features for both commercial software and personal projects. I’ve contributed to open-source efforts, designed modular APIs, and led debugging and performance tuning for production environments. I thrive in multidisciplinary teams, love mentoring junior developers, and am always eager to push for robust design, scalable backends, and immersive gameplay.

Sebastián Calabro

Hello! I’m Sebastián Calabro, a Senior Game Developer and Software Engineer with a passion for building high-performance systems and engaging game experiences. I work with C++, Java, and Kotlin, and I enjoy shaping architecture, tooling, and real-time features for both commercial software and personal projects. I’ve contributed to open-source efforts, designed modular APIs, and led debugging and performance tuning for production environments. I thrive in multidisciplinary teams, love mentoring junior developers, and am always eager to push for robust design, scalable backends, and immersive gameplay.

Available to hire

Hello! I’m Sebastián Calabro, a Senior Game Developer and Software Engineer with a passion for building high-performance systems and engaging game experiences. I work with C++, Java, and Kotlin, and I enjoy shaping architecture, tooling, and real-time features for both commercial software and personal projects.

I’ve contributed to open-source efforts, designed modular APIs, and led debugging and performance tuning for production environments. I thrive in multidisciplinary teams, love mentoring junior developers, and am always eager to push for robust design, scalable backends, and immersive gameplay.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

C++ Programmer at BBVA
August 1, 2022 - November 21, 2025
C++ programmer delivering backend components for enterprise systems; focused on multi-threading, memory management, and performance tuning. Implemented CI/CD workflows and debugging/testing; contributed to API integration and engine components.
Game & Engine Developer at Self-Employed / Personal Projects
July 1, 2022 - July 1, 2022
Developed real-time 2D/3D gameplay features and engine components (rendering pipelines, asset loaders, animation pipelines, ECS) for personal projects and prototypes. Worked on multi-threaded C++ and Java backends, platform integration, and contributed to open-source engine improvements.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet